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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Tuesday, June 15, 2004

Republic Commando Delayed - DSettahr @ 6:50 PM
According to this GameSpy Article, Republic Commando has been delayed. The game is now slated for a winter 2004/2005 release, rather than this fall as was originally announced.

Monday, June 14, 2004

KotOR2 Update - DSettahr @ 6:56 PM
IGN has posted a preview of Dxun, a planet featured in the sequel to Knights of the Old Republic. Furthermore, IGN is also reporting that Sith Lords might even be released as soon as the 2004 holiday season, which is great news for fans of the Star Wars RPG game.

Thursday, June 10, 2004

New MotS Single Player Level: Life of Grismath 02 - mscbuck @ 7:31 PM
File: Life of Grismath 02
Author: Grismath
Screenshots: Screenshot 1, Screenshot 2
Description: LoG 02: The Revolving Door

In this second installment of the Life of Grismath, our hero finds himself still in the clutches of his progressively more sinister captors. His only thought right now is getting home, but something tells him this will not be the last he has heard of Lawless Legal Solutions.

Wednesday, June 9, 2004

New Jedi Knight Multiplayer Level: Euphoria - mscbuck @ 3:17 PM
File: Euphoria
Author: WAR_Nuker
Screenshots: Screenshot 1, Screenshot 2
Description: This level consists of several different rooms that look very strange. All rooms range from pretty small to pretty big and collectively make a very large level. The kitchen and bathroom in this level are based on real rooms in my house. I put in a Battleground Jedi re-skin as well. The rest is just kind of wierd. This can be used for sabers or guns and is good for any number of players. For more information on Euphoria and this level's secrets, refer to the euphoria.txt contained in the zip file.
New Jedi Outcast Single-Player Level: Remnant Temple - mscbuck @ 3:09 PM
File: Remnant Temple
Author: Prince Xizor
Screenshots: Screenshot 1, Screenshot 2
Description: Before Desann went on his force rampage at yavin he had a small backup plan. He created an Imperial base on a next to a large sith temple on a distant unmarked planet that was used thousands of years ago. It is rumored that it is still up and running and after he was destroyed that several of his Reborn and other troops fled to this base. Many have also heard that there is a secret inside the temple that could be used for evil purposes if it fell into the wrong hands. A rebel fighter passing through after a mission found the base in a canyon and reported it. Now Kyle has been sent down there to see if they are using the temple to train troops or even start a new resistance. Apparently Desann protected the temple from easy entry though. Kyle must go into the base and get the key to the temple, then go into the temple to see what they're using it for.

This first mission is Part A. Getting the key is quite a challenge and there are quite a few bad guys. It can be beaten on any game level because it has been tested on every game level. Part B is the actual temple part and it is going to be even more fun. Have a good time!

New Jedi Knight Mod: Aliens TC v.5 - mscbuck @ 3:03 PM
File: Aliens TC v.5
Author: Descent_pilot
Screenshots: Screenshot 1, Screenshot 2
Description: A mod based on the movie Aliens. Nothing more to it then that. This is inbetween the alpha and beta phases, but I'd like some feedback (and help on one or two of the bugs) on this. See the readme for more features.

Tuesday, June 8, 2004

Battlefront Gameplay Videos - DSettahr @ 5:06 AM
FilePlanet has posted some new Battlefront Gameplay Videos. These videos show the planets Hoth and Kamino gameplay footage.
Free Galaxies Public Trial - DSettahr @ 5:01 AM
There is now a free public trial version of Galaxies available for download at FilePlanet. The trial time lasts for 14 days, so if you've never played the game and are interested in seeing what its like, you can now just download this trial version.

Monday, May 31, 2004

New Jedi Knight Mod: "Clone Wars" Skin Pack - mscbuck @ 9:07 PM
File: "Clone Wars" Skin Pack
Author: Diego Berlanga + Kievan Mereel
Screenshots: Screenshot 1, Screenshot 2
Description: This patch adds several MP skins (30) based on Episode II, Episode III & Expanded Universe "Clone Wars" characters (as well as a new lightsaber handle).
New Jedi Knight Mod: Fireworks - mscbuck @ 9:02 PM
File: Fireworks
Author: Edward
Screenshots: Screenshot 1, Screenshot 2
Description: Makes lovely fireworks when you have a fight with guns!
New Jedi Academy Duel Level: The Observatory - mscbuck @ 8:58 PM
File: The Observatory
Author: Matthias Büttner
Screenshots: Screenshot 1, Screenshot 2
Description: "The Observatory" is placed in Prague, during World War II. I added a hidden place, because many of you suggested to add secrets in my duel maps.

Friday, May 28, 2004

New Jedi Knight Mod: Rolling Revolution - mscbuck @ 8:59 PM
File: Rolling Revolution
Author: ID_Junkguy
Screenshots: Screenshot 1, Screenshot 2
Description: Rolling Game was surprisingly successful for its simplicity. It presented a new type of gameplay to Jedi Knight - rolling in an obstacle course. With mostly just ramps and obstacles, Rolling Game provided hours of fun to those who discovered it. It was hailed as an instant classic.

Rolling Revolution is the official sequel to Rolling Game. It includes a large level pack consisting of nine levels. Six of the levels are completely new, and three of them are updated versions of previously released ones.

The mod is totally improved - physics are now compatible with high and low end systems, and unwanted "ramp deaths" have been removed. Also, many new features have been implemented, including an impressive stunt system with six different moves (use weapon #3), more music to roll along with, fun death markers to show where most deaths occur, and a revolutionary spectating mode to watch other players roll.

The level pack includes: Rolling Game SE, Roll City (new), Let's Roll SE, City Limits (new), Arctic Roll (new), Canyon Dipper SE, On A Roll (new), Island Rollpark (new), and Let's Roll: Director's Cut (new).

So what are you waiting for? Get Rolling!

Tuesday, May 25, 2004

My City of Heroes Review - Brian @ 12:07 PM
I have been playing City of Heroes a lot lately and figured I'd share my experience. Feel free to check out my City of Heroes review over on the discussion forum.

Thursday, May 20, 2004

TMU Needs Your Help - Ubuu @ 7:28 AM
There have been many things going on with the The Matrix Unplugged TC, and Cazor sends word about some of the updates:
Recently The Matrix Unplugged(link to http://www.tmunplugged.net/ )had a bunch of new updates after a long period of not a whole lot at all, and we've got a large chunk of the model and map portion of the mod done. Although, nothing from the coding/animating is currently started. This is why I am asking you, the Jedi Knight community to help us either find coders/animators to help TMU, or if you are one yourself, lend us some of your time and help get the mod going in the parts we really need progress in. Parts of the mod we are going to need people to work on are:
  • New MP modes
  • Bullet-time system
  • Animations for new vehicles (need to be put ingame as well)
  • New stances for real-life weapons
  • Matrix powers (such as Smith's replication power, Neo's flying, the ghost's phasing, etc.)
If you're interested, or know someone who might be, please drop me an e-mail(cazor@mchsi.com). Also, if any of you were not aware, there is a TMU chat room on the IRC server: irc.holonet.org in #TMU. Thanks for everyone's support so far, it's one of the only things that keep us doing what we're doing.

So if you are handy, or know of someone who is, go ahead and drop them a line!

Wednesday, May 19, 2004

Vacation - DSettahr @ 11:14 AM
As of tomorrow, I am moving out from my apartment for the summer. I will be gone for the next 2 weeks while I am on vacation in London and Paris, so you will not be seeing any updates from me. Hopefully, Buck, GoY, and Ubuu will keep things up to date with the news and the file submissions. If you submit a level or mod and it is not posted within a few days, feel free to bug them.

Also, for the rest of the summer, I will be at home where I will not have internet access available 24/7. I will try to check in at least once a day to post news and put up files, but you will not be seeing me around as much.
New Jedi Knight Multiplayer Level: Lava Wars - DSettahr @ 10:33 AM
File: Lava Wars
Author: Jeremiah23
Screenshots: Screenshot 1, Screenshot 2
Description: Lots of cameras , traps , secrets , a no guns saber and fist only saber dueling area , and more . The AI are not synched, but are still fun for SP in MP or coop with mods etc ... Have fun ..

Tuesday, May 18, 2004

New Jedi Academy Skin: Inviso - DSettahr @ 6:56 PM
File: Inviso
Author: Death Monkey
Screenshots: Screenshot 1, Screenshot 2
Description: This is an invisable skin... not much to say about it. It has bot and team support.
OJP Update - DSettahr @ 6:48 PM
The Open Jedi Project has some important updates concerning developments with JA modeling and animations:
I'd like to announce that we've gotten our hands on Raven's source files for all the JKA animations AND the source files for all the standard player models created by Raven. We're currently in the process of sorting thru all the data and getting it organized for release.

So far, we've released 3 packages, which can be found on lucasfiles.com:


A big thanks to Keshire for talking Raven out of the files and then spending the time to organizing them.
Thanks to Razor Ace for letting us know about the updates.
New Jedi Academy Single Player Level: Jedi Dojo - DSettahr @ 9:03 AM
File: Jedi Dojo
Author: Kevin Ghuloomali
Screenshots: Screenshot 1, Screenshot 2
Description: This is a fun ladder style map.
New Jedi Knight Multiplayer Level: Downtown Rooftops - DSettahr @ 8:59 AM
File: Downtown Rooftops
Author: Prophecy_64
Screenshots: Screenshot 1, Screenshot 2
Description: This is a straight-up deathmatch level that takes place on the city roofs. This level is designed for fast-pace DM, with jump pads that are scattered across the level. Please enjoy jumping rooftop to rooftop in this adrenaline pumping DM level. This level does NOT use 16-bit MATs.

Monday, May 17, 2004

Sunday, May 16, 2004

Galaxies Fan Fest Deadline - DSettahr @ 8:49 PM
Just a reminder for those of you that play Galaxies: Tomorrow is the last day to register for the Galaxies Fan Fest.
JKII.net Files Returns - DSettahr @ 1:46 PM
Do to popular demand, the files section from the old JediKnightII.net website has returned, thanks to JediKnight.net. You can browse the files at the new website. While the file selection is only a fraction of the mods and level available at lucasfiles, there are quite a few Jedi Outcast files that arent available anywhere else.

Thursday, May 13, 2004

Laboratory TC Editing Contest - DSettahr @ 7:17 PM
Spiral is holding a map editing for his Laboratory Total Conversion project for Jedi Knight.
All levels must be Multiplayer and be Laboratory themed. Original ideas are encouraged. Toward the release of Laboratory TC (no date set yet), a select group of entries will be chosen by Spiral to appear in the TC itself under the Multiplayer option. Entries may be E-mailed to thedownward_spiral_81@hotmail.com. Good Luck.
A zip file of textures used in the Laboratory TC has also been made available. You can download this file here. The majority of the textures contained within are copyrighted by the now defunct Graphtallica website, so be sure to credit Graphtallica if you use them. Spiral has also started a thread in our discussion forum about the contest, which can be viewed here.
New Jedi Academy Single Player Level: Team Corellia Interview - DSettahr @ 3:02 PM
File: Team Corellia Interview
Author: Simon "Kengo" Williams
Screenshots: Screenshot 1, Screenshot 2
Description: Adam Johnson talks to Team Corellia creator and allround bighead Simon "Kengo" Williams on his show, 'Tonight with Adam Johnson'. A lively and enthusiastic debate regarding the show's storyline, aims and future direction ensues, with both men gaining a great deal of mutual respect for each other from their frank exchange of views. Simon's agent has since been fired.

I have included the map file with this release, as well as the text file for the scripting. Take a look in the Editors folder in the Zip file for these, as well as an explanatory text file.

There are also some outakes and other embarrasing things I shouldn't have put in here in the Extras folder in the Zip file.