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Wednesday, August 18, 2004

New Jedi Academy Single Player Level: Vengeance of the Sith - Brian @ 3:02 AM
File: Vengeance of the Sith
Author: Steven Brown (Blaster)
Screenshots: Screenshot 1, Screenshot 2
Description: This is the sequel to my singleplayer map "The Dark Alliance". If you have not yet played "The Dark Alliance" then I suggest you download and play it before you play this one. Also, you may want to play "The Mainframe 2.0" before you play "The Dark Alliance" to have the ultimate experience.
New Jedi Outcast Multiplayer Level: Brol Imperial - Brian @ 2:11 AM
File: Brol Imperial
Author: L'ArchiBaron
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first map (and my last one, it was an old dream). It could be used for ffa and team ffa. "Brol" mean "stuff" in the dialect from Brussels and by extension "desorder" ... that's because I constructed one room first than another one, etc. So if it seem destructured ...

Tuesday, August 17, 2004

New Jedi Outcast Multiplayer Level: Nar Shadaa Loading Terminal: Beta 5 - mscbuck @ 5:27 PM
File: Nar Shadaa Loading Terminal: Beta 5
Author: Stormen
Screenshots: Screenshot 1, Screenshot 2
Description: This is a remake of the Nar Shaddaa Loading Terminal from Jedi Knight. The level was made to be as similar as possible. There are no added weapons of force power-ups for now. There will be force fields and traps added later, as well as custom textures. This is good for 2-8 players. Duel, Death match, Team death Match are supported.
New Jedi Knight Mod: Blackhole - mscbuck @ 5:22 PM
File: Blackhole
Author: JKY_GondaVandla
Screenshots: Screenshot 1, Screenshot 2
Description: This Mod replaces Force Pull with a Blackhole. When you use Force Pull, a Dark Force Surge appears and starts suckin all nearby 3d0s in. It even sucks in nearby people towards the blackhole, but it does not completely suck them in.
New Jedi Knight Multiplayer Level: Concussion - mscbuck @ 5:15 PM
File: Concussion
Author: Trige
Screenshots: Screenshot 1, Screenshot 2
Description: While fighting in the Ugnaught War, you were clobbered by an Ug's wrench. Now, you fight for your life in your mind with your old war buddies. The concussion begins
New Jedi Academy Single Player Level: Syndicate:Initiation - Brian @ 5:11 PM
File: Syndicate:Initiation
Author: lassev
Screenshots: Screenshot 1, Screenshot 2
Description: The events of the Syndicate:Initiation take place during the attacks of the Cult of Ragnos against the Jedi Academy. When Luke was sending the few Jedi available to guard places of residual Force activity, one of the Jedi sent found more than he bargained for... Syndicate:Initiation is a puzzle intensive level with extensive cinematics but little fighting.
New Jedi Knight Multiplayer Level: Proelium - mscbuck @ 4:35 PM
File: Proelium
Author: Daft_Vader
Screenshots: Screenshot 1, Screenshot 2
Description: Deep within the darkest realms of the known galaxy, a mighty battleground stands upon the barren wastelands of a forsaken planet. Though ancient, this battleground still encounters many warriors, desperately seeking a new challenge in the form of the an epic duel with whoever dare appose them, locked in vicious combat atop the aging catwalks of the arena known to the few who dare enter it, as Proelium...
New Jedi Knight Multiplayer Level: Camp Marshall - mscbuck @ 4:22 PM
File: Camp Marshall
Author: Whelly
Screenshots: Screenshot 1, Screenshot 2
Description: Established in 1921, Camp Marshall had been one of the leading campgrounds available. With it's nice selection of cabins, friendly staff, and extensive nature trails, it was one the best places to camp in the mountains. Recently, however, after some mysterious disappearances, the camp was forced to shut down permanently. Now, after many years, the deserted campsite haunts the mountains, as only a former memory of what it used to be. They say, that if you listen carefully to the wind, you can hear the cries of tortured spirits.

This level incorporates 16-bit textures, so a compatible video card isrequired.

New Jedi Academy Mod: JKA Tron - Brian @ 2:08 AM
File: JKA Tron
Author: Reyor-Wan Semaj
Screenshots: Screenshot 1, Screenshot 2
Description: Released by: Mad Council Mapping Alliance

WARNING: Shader/Texture intensive level, not for the weak of video card or system. You need some muscle to run this level, at least 1 ghz and 512mb Ram, a video card that was made in the last 2 years with at least 64 mbs ram, and make sure to set the dynamics glows to on in your game menu options if you want the full glow effect.

Credits:
1.Well first off, a very special thank you to Disney for creating such a wonderful world to play in. And always remember, Tron, and related materials are property of the Walt Disney Company.

2.I want to thank the guys over at Hoschies gaming group for all the beta testing on this map. They have been very helpful with this level and many others we have thrown their way in the past for evaluation.

3.Onobi Foondus' scripting abilities and experience have taught me much, and his input actually helped mold this map into the visual experience it has become.

4.I've included a beautiful skin made by {ICoP}Astyanax, which he made back in the jk2 days. And it is a must have to truly enjoy the level. Just install per the instructions he has included in his zipfile. It has many colors to choose from and bot support as well.

Description:
This map is a representation of my appreciation for the movie Tron created by Disney/Buena Vista in 1982. That one movie changed the way we looked at special effects and the nouveu cinema that was just coming into its own at the time. Before Tron no movie had ever gone to the lengths they did to acheive the look of the film. After all of these years I can finally do my ode to Tron, to express just how much this movie affected our lives as gamers and movie goers. It's old school but its's really fun to play in this world. If you haven't seen Tron, do yourself a favor and go rent it, you might be surprised how much you like it.

This level is in no way endorsed by Walt Disney or Buena Vista, and is a tribute to the creativity of the folks at Disney. Keep doing what you do best, making dreams a reality.

Comments:
This is a very large FFA level with many different areas to explore and a few secrets to be found as well. Being that it a large out door level we all know how crucial FPS is. Well we give and take but we can only do so much with a level as unique as this one is. But if you look and find the secret areas you will find a few great areas to duel in with higher FPS. This level is eye candy, plain and simple, its a museum of sorts full of artifacts from a movie from the old school days. Just another trip through the warped mind of an MCA mapper. Have fun!
New Jedi Knight Mod: Bountyhunt - Brian @ 1:54 AM
File: Bountyhunt
Author: Zagibu
Screenshots: Screenshot 1, Screenshot 2
Description: A small gameplay modification. One player is a bountyhunter and gets a functional mandalorian armor complete with rocket backpack and whatnot. He will lose this stuff to anyone who manages to kill him.

This mod is designed to be compatible with a lot of other mods (e.g. SBX, as seen on screenshot). Give your daily mod experience a new twist with "Bountyhunt".
New Jedi Academy FFA Level: Supply Ship - Brian @ 1:45 AM
File: Supply Ship
Author: BabySpinach
Screenshots: Screenshot 1, Screenshot 2
Description: The title kind of gives it away. Fun for guns or sabers.

Monday, August 16, 2004

New Jedi Outcast Single-Player Level: Pyramids of the Sith - Brian @ 2:28 PM
File: Pyramids of the Sith
Author: Rod Macleod
Screenshots: Screenshot 1, Screenshot 2
Description: You have been captured by Shadow Troopers while investigating a huge power surge at the ruins of an ancient Sith Temple. You have been placed on the end ofa skiff and are to be executed shortly. Jedi and Rebel forces have come to destroy Desann and the Sith before they can revive their undead into new Reborn. However, they have veen pinned down by two AT-STs and are using the newly acquired Slave1 as cover.
New Jedi Academy Capture the Flag Level: Battle Of The Bases - Brian @ 2:20 PM
File: Battle Of The Bases
Author: BabySpinach
Screenshots: Screenshot 1, Screenshot 2
Description: This level has a base on either side with a bridge in the middle. There are watch towers on either side of the bridge to snipe from. In the bases there are plenty of weapons and ammo on the top floor and a window to shoot from. The flags are deep under the bases. Each base has a massive front door, which is the only way in or out of the bases.
New Jedi Academy FFA Level: Middle Of Nowhere - Brian @ 2:16 PM
File: Middle Of Nowhere
Author: BabySpinach
Screenshots: Screenshot 1, Screenshot 2
Description: This map takes place in the middle of nowhere, as you will see when you play it. It is very fun for saber battles. If you build maps, please note that this map has no patches in it. It is all brushwork.
New Jedi Knight Multiplayer Level: Star Wars Dark Cheeses: The Gouda Horisons - Brian @ 2:10 PM
File: Star Wars Dark Cheeses: The Gouda Horisons
Author: PJB
Screenshots: Screenshot 1, Screenshot 2
Description: If you're looking for pretty graphics, don't bother downloading this, but if you're looking for a fun team based mod of JK this level is a must. You can use MODs with it as long as they don't use triggers. Please read the gameplay.txt before you play or, to be frank, you will have no idea what to do.
New Jedi Knight Multiplayer Level: Death Reborn - Brian @ 2:00 PM
File: Death Reborn
Author: Pcjedi007
Screenshots: Screenshot 1, Screenshot 2
Description: A small level set inside a temple. The level is covered in darkness so look out. Level is meant for 2-6 players, any more and it's too frantic.
New Jedi Knight Mod: Edward's Matrix - Brian @ 1:52 PM
File: Edward's Matrix
Author: Edward
Screenshots: Screenshot 1, Screenshot 2
Description: This is the Matrix Mod I've worked on for quite some time. Some of you might have had guesses and hints on what it has had by me asking for help on the Forums. This is a Beta until I can figure out how to make it work fully for MP. What are the problems, you ask? Well: The problem being is that all the textures in an MP level are all gone and replaced with the first texture loaded in the level. So, this means that this Mod is primarely for SP. You could try it in MP if you don't mind the lack of textures. Other than that, this Mod is great, in my opinion. I'll leave that for you to decide. This Mod gives you all Force Powers, an increase in Force Speed, Code Vision, new Camera angles, Motion Blur, and Slow Motion (now only a key click away). Enjoy this Mod, folks, and PLEASE return a lot of feedback!
New Jedi Academy Skin: Symbiote Spidey - Brian @ 1:20 PM
File: Symbiote Spidey
Author: Boko
Screenshots: Screenshot 1, Screenshot 2
Description: This is skin of Spiderman in the symbiote suit. It's black with the symbiote designs. This includes both team colours and bot and npc support.

Thursday, July 22, 2004

Laboratory MP Level Contest Cut off Date - BV @ 10:23 AM
Spiral sends us news about his Laboratory Level Contest:
With Laboratory Getting closer to a September release, The end of the Laboratory Level Contest is also coming. The last day to submit entries will be on Aug 25, 2004, giving everyone a little over a month to complete THEIR MP versions of Laboratory. These levels will then be judged by a group of people that I have previously selected, and the winning levels will be featured in the Multiplayer area of Laboratory, making Laboratory a full blown TC. The levels should be of the best quality, so don't just wait till the last day. The judges are already selected, so please don't E-mail asking to be a Judge. Good Luck.
Can't wait till the September release! Keep up the good work, Spiral.

Monday, July 19, 2004

New Jedi Knight Mod: Jedi Knight Advanced Beta .02 - mscbuck @ 8:07 PM
File: Jedi Knight Advanced Beta .02
Author: __Ace_1_
Screenshots: Screenshot 1, Screenshot 2
Description: The next version of JKadvanced is now released. Many bugs seem to be fixed. The mod now includes special weapon options for most weapons, new lightsaber(this time I didn't screw it up), able to block almost anything from any angle, and some redone force powers.

Hint: To be able to activate the extra weapon options, set a key and the direction your moving determines what to do... Standing-3rd fire, Forward-pistolwhip, Backward-drop current weapon, Right-lightsaber stance. -3d accel is required for the new lightsaber 3dos to display properly.

New Jedi Academy FFA Level: Stone Stronghold - mscbuck @ 8:00 PM
File: Stone Stronghold
Author: BabySpinach
Screenshots: Screenshot 1, Screenshot 2
Description: Long ago stone strongholds were created by the Jedi. They were built in the middle of forests to hide them. Some of these strongholds were destroyed but the ones that were not destroyed are maintained by Jedi. These strongholds are also loaded with weapons in case of an attempted invasion. You have managed to find one of these strongholds.
New Jedi Academy FFA Level: Lost Temples - mscbuck @ 4:11 PM
File: Lost Temples
Author: Xid Zen Turres
Screenshots: Screenshot 1, Screenshot 2
Description: This map was created especially for network battles. There are three arenas connected to a spawn center in the middle of the map, with teleports.
New Jedi Academy Single Player Level: Revan's Castle - mscbuck @ 4:02 PM
File: Revan's Castle
Author: Misanthropic Revan
Screenshots: Screenshot 1, Screenshot 2
Description: My first map for the community. It has a dark atmosphere. I hope you all like it.

Sunday, July 4, 2004

Image Corner has moved! - Cool Matty @ 3:07 PM
The image corner, widely known for hosting all sorts of images for the discussion forums, has moved from the old location on Cave_Demon's server to a new, faster, and more stable server. You can now find it at http://imagecorner.sorrowind.net

All accounts and images from the old site have been transferred over, so you should have no problems there. But keep in mind, the old site is going down, so please update your URLs!

Disclaimer: THIS SERVICE IS IN NO WAY REPRESENTATIVE OF, OR AFFILIATED WITH, THE MASSASSI TEMPLE, EXCEPT IN THAT IT IS RUN BY STAFF MEMBER(S) OF THE MASSASSI TEMPLE. MASSASSI IS IN NO WAY TO BE HELD RESPONSIBLE FOR CONTENT POSTED ON THIS SITE BY ITS OPERATORS, ADMINISTRATORS, OR USERS.

And also keep in mind that the Image Corner has no relation to the Editors Corner, found here on Massassi. Please continue to use the EC for all editing related images. If you find any bugs, email me (Cool Matty), or reply to the thread opened about the Image Corner at http://forums.massassi.net/html/Forum1/HTML/036096.html

Thanks, and enjoy!

Saturday, July 3, 2004

New Jedi Knight Mod: Dark Fist - Cool Matty @ 4:01 PM
File: Dark Fist
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: The long awaited revolutionary JK mod Dark Fist mod arrives unfinished because I simply don't have time for it. You MAY modify the mod for your own needs, as long you remember to credit me. What you may not do is take the cogs and use them in your mod. Don't whine about the unfinishedness of the mod. I don't have time. This is the latest beta I had saved, it's from 14th of February 2003.