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Sunday, January 11, 2004

New Jedi Knight Utility: Patch Enforcer - GhostOfYoda @ 2:14 PM
File: Patch Enforcer
Author: The Mega-ZZTer
Description: To sum it up, Patch Enforcer is Patch Commander's little, faster, brother. However, Patch Enforcer has some features that Patch Commander does not, and Patch Enforcer lacks some of PC's more advanced features in favor of faster loading times. Just try Patch Enforcer for a few days, mmk?
New Jedi Knight Mod: Duel Zero - GhostOfYoda @ 12:37 PM
File: Duel Zero
Author: Checksum and Acharjay
Screenshots: Screenshot 1, Screenshot 2
Description: WELCOEM TOO MY JEDI NIEGHT MODAFICATION !!! XTREME UBAR SABAR FIGHTINGZ0R !!!
I'll summarize this mod for the front page, check the level page for a much more detailed description.
  • New saber and gun graphics.
  • New gigantic block radius.
  • Choose from one of four different saber systems.
  • Choose from one of seven different saber forms.
  • Modified player physics, a new force power, some other stuff.
In short, I can't do it justice here. Check it out in the level summary page instead.

Thursday, January 8, 2004

New Jedi Academy Mod: StarwarsiaNewHope 1.2 to 1.3 Update - GhostOfYoda @ 11:07 AM
File: StarwarsiaNewHope 1.2 to 1.3 Update
Author: Teddy X
Screenshots: Screenshot 1, Screenshot 2
Description: This update deals with some requests I recieved concerning the sabers and the force FX tonedown.
  • Episode I sabers vs1.31 replaces Brighter Sabers vs1.2 (This mod gives you sabers that are straight, not pointy and look more like the Episode I sabers).
  • Alternate file: Brighter Sabers vs1.3 (Like 1.2, Episode IV through VI look, but straight sabers like in Episode I Sabers vs.1.31)
  • Force FX-SFX Tonedown (Jedi Academy only) -Replaces Force Effects Tonedown, this does everything Force Effects Tonedown does and also removes the force protection and absorbtion aura's almost completely).
New Jedi Academy Capture the Flag Level: Yavin Valley - GhostOfYoda @ 10:57 AM
File: Yavin Valley
Author: Torchy
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Yavin themed ctf map, inspired by the yavin single player mission. Each base resides on a landing bay in the clearing. There are 3 main routes to the enemy base; a couple forest trails and a lower trail through a small rocky valley and cave.
New Jedi Academy Mod: Minimal_HUD - GhostOfYoda @ 10:24 AM
File: Minimal_HUD
Author: Gigon
Screenshots: Screenshot 1, Screenshot 2
Description: Because I was annoyed by the solid metalic parts of the hud I removed them. In my opinion, everything that blocks vision is not good!

Tuesday, January 6, 2004

New Jedi Knight Arena Level: Official Jedi Knight Arena Level Pack - Brian @ 4:32 PM
File: Official Jedi Knight Arena Level Pack
Author: JKA Team
Screenshots: Screenshot 1, Screenshot 2
Description: Jedi Knight Arena is a multiplayer modification for Jedi Knight, similar to Rocket Arena which was originally released for the Quake series. JKArena pits two players against each other at a time. Other players wait in the observation area until it's their turn. Available weapons can be selected by the host and players can take themselves out of the "queue" at any time. These settings are saved across level transitions, making psuedo-dedicated servers a possibility (host can start a game, set up the weapons, remove him/herself from the queue, and then leave the game to run itself on a score or time limit).

More information on creating your own JKA levels can be found on the Official Jedi Knight Arena web site.

Authors:
  • Brad "oSiRiS" Huizenga
  • Justin "Juz`" Stocks
  • Brian Lozier
  • Rishka
  • The_Mega_ZZTer
  • Blood_Asp
  • time_b0mb
New Jedi Academy Duel Level: Beware The Rancor - Duel - GhostOfYoda @ 2:04 PM
File: Beware The Rancor - Duel
Author: Gigon
Screenshots: Screenshot 1, Screenshot 2
Description: This is a dungeon-like duel arena. It has a respawnable rancor and a usable portcullis.
New Jedi Academy FFA Level: MultiDuelPad - GhostOfYoda @ 1:58 PM
File: MultiDuelPad
Author: Gigon
Screenshots: Screenshot 1, Screenshot 2
Description: This is multipad structure floating in space.

Sunday, January 4, 2004

Jedi Knight Arena Contest Winners Announced - Brian @ 9:19 PM
Brad has posted a thread containing the JKA winners on the Discussion Forum. The post includes screenshots of all the winning levels. Word is that the mod will be released tonight or tomorrow.

Wednesday, December 31, 2003

New Jedi Knight Mod: FireWorks v1 - GhostOfYoda @ 5:24 PM
File: FireWorks v1
Author: Edward
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Mod where your projectiles from your guns look like fireworks. There are a few bugs as this is only version 1. I've added a little MP level in this package so you can have fun, have a drink, enjoy the fireworks. Oh, wait. I haven't added a bar yet: Hopefully there'll be one in version 2! There are weapons all over the place, and two that are hidden because they are EXTREMELY dangerous in the wrong hands. You'll find more infromation on the weapons in the package under ExtraInfo.TXT. Almost every thing has an action when you activate it. I hope you'll enjoy this, and hope you enjoyed New Years Eve.

Monday, December 29, 2003

New Jedi Academy Skin: SJ16 (version 2) - GhostOfYoda @ 12:34 PM
File: SJ16 (version 2)
Author: SkaterJohn16
Screenshots: Screenshot 1, Screenshot 2
Description: Using the reborn twin model (because he's really cool and fat) I decided I would make a skin to remember me by. I gave him some skater shoes and a couple battle marks, implanted my face, gave him my voice box and changed his suit color to something a little more gothic and, voila. It's me - kinda. At least it will add some spice to the JKA world. Enjoy.
New Jedi Academy Single Player Level: Team Corellia: Part 1 - Corellia - GhostOfYoda @ 12:17 PM
File: Team Corellia: Part 1 - Corellia
Author: Simon "Kengo" Williams and Lasse "Lassev" Vääriskoski
Screenshots: Screenshot 1, Screenshot 2
Description: This animated short is made up of scripted cutscenes created within Star Wars Jedi Knight: Jedi Academy. To view them, you will need to have the full retail version of Jedi Academy. A Quicktime version is on the way.

Check the readme for two installation options. Full subtitle support is provided, but remember this option is generally off by default.

Corellia

The Galactic Civil war is over. Corellia is free. Chaotic times are upon them, but the Empire is gone. New Republic troops are still stationed here in small numbers as the Corellian Security Force, or CorSec, is rebuilt. There is of course a certain amount of tension between the independence loving Corellians and the New Republic troops, but Corporal Mikeal Anders is doing his best to promote solidarity...
New Jedi Outcast Single Player Level: Occupation 2 - Antaean Assault - GhostOfYoda @ 12:14 PM
File: Occupation 2 - Antaean Assault
Author: Simon "Kengo" Williams
Screenshots: Screenshot 1, Screenshot 2
Description: Occupation 2: Antaean Assualt features 5 levels of team based combat, as the player takes the role of Lt. Marshall, leader of a small team of elite New Republic commandoes. Utilising the vast array of weaponary and combat expertise at his command, Marshall must resuce the civillians in a small town occupied by Remnant forces. The level features a new skin for each of the seven strong squad, over 10 minutes of voice acting, custom weapons, textures and a new enemy NPC.

Saturday, December 27, 2003

New Jedi Outcast Multiplayer Level: Sith Ruins - GhostOfYoda @ 5:14 PM
File: Sith Ruins
Author: B0B
Screenshots: Screenshot 1, Screenshot 2
Description: This is a relatively small Duel, FFA, Jedi Master, and Team FFA map set on an ancient planet shaded in mystery. The ruins lie in neglect with their true purpose long forgotten and their builders long extinct. Due to the architecural style and mysterious nature it is believed they were of Sith origin, but the Sith had been loosely organized from time to time and now the few that know of the ruins' existance remain uncertain.
New Jedi Outcast Multiplayer Level: Sith Dueling Practice Arena - GhostOfYoda @ 5:02 PM
File: Sith Dueling Practice Arena
Author: B0B
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small duel/ffa map set in a practice chamber/arena constructed by the Sith at the height of their power to train initiates in lightsaber combat. There are no powerups, but the map can be played as a four person free for all, if desired.

Thursday, December 25, 2003

New Jedi Knight Mod: GOLEM Forge Official Release 1.0 - GhostOfYoda @ 10:51 AM
File: GOLEM Forge Official Release 1.0
Author: Andrew (Andy) David Williams / Mr. Mistoffelees
Screenshots: Screenshot 1, Screenshot 2
Description: GOLEM Forge is a weapons and items modification that has been worked on since late 1997, when Jedi Knight: Dark Forces II was released. The first release was at www.jediknight.net under a different name, and was nothing more than a conglomeration of cogs and 3DO's (models) put into GOB form. After stretching my wings, so to speak, with that first release, I have gone through at least 50 versions, searching for the ever-elusive "perfect mix" of weapons and items.

This post-beta release is a FULL VERSION, however, it is not "The Completed" version. In essence, I'll never finish working on it, but I wanted to see what reaction GOLEM Forge would get from the Massassi Temple and Jedi Knight patrons. This mod has 10 weapon replacements, ranging from teleport devices to a grappling hook with rope, and you may CLIMB up and down. The weaponry and devices are what this mod is about, and I hope each and every one who downloads this mod will enjoy it to its fullest.

Wednesday, December 24, 2003

JKArena Site Fixed - Brian @ 1:59 AM
The Jedi Knight Arena site is now fixed.

Tuesday, December 23, 2003

JKArena Competition Nearly Over - oSiRiS @ 10:16 PM
There are only 95 hours left to finish up those levels for JKArena, level authors!

Unfortunately, the JKArena site was also affected by the php upgrade, and no longer functions properly. I'm sure everything will be coming back online soon. If you need immediate help, drop by #jkarena on irc.holonet.org or email me.
New Jedi Knight Mod: Fatal Resistance Beta 9.7 - GhostOfYoda @ 7:17 PM
File: Fatal Resistance Beta 9.7
Author: SavageX
Screenshots: Screenshot 1, Screenshot 2
Description: This is beta 9.7 of Fatal Resistance (formally known as SS3) for Jedi Knight. It is a mod/TC that takes place in 2155, when a war between humanity and an alien race called the Thornosapeins fight for domination of the Earth. This beta features four multiplayer levels (one CTF, three DM) and has a total of 14 weapons and 8 player skins. For more infomation on the mod, please visit its site.
Logos Once More - blujay @ 6:52 PM
Here are some more logos. Be sure to check out Steve's last one, which is a tribute to MaDaVentor, using one of Adam's textures.


There's still time to get your logos in, so hurry up!
Massassi Scripts Broken - Brian @ 3:28 PM
You may notice that many of the dynamic pages across this site are not functioning correctly. It appears our host upgraded our PHP installation (which is a good thing), but many of our scripts were written in 1998/1999, so rely on functionality that has been removed (or defaulted to being "off") in later versions of PHP.

Although I have been working on upgrading the scripts since I came back to Massassi, I wasn't planning a roll-out until mid-January. Since I am already working on new scripts, I don't really want to spend time fixing all the old ones to work with the new version of PHP. However, I don't really want the site to be broken until mid-January, so I'm going to explore some ways to fix the most-used portions of our site (levels and EC first).

We apologize for the inconvenience, and I thank you for your patience.
New Jedi Academy FFA Level: Uprising III - GhostOfYoda @ 2:48 AM
File: Uprising III
Author: El Cuko
Screenshots: Screenshot 1, Screenshot 2
Description: This is a large multilevel skyscraper surrounded by various buildings.

Features:
  • Bot Support updated
  • Full lighting added
  • Many Models Added
  • Greater attention to detail
  • Elevators Improved
  • New Textures/Shaders added
  • Health and shields more strategically placed
  • FPS Improved (The original map was unnecessarily large, so many mountains have been removed)
  • More Balconies/catwalks added
  • Traps more strategically placed
  • Annoying NPCs removed
  • Jet pack added (Bots will use)
  • Swoop bike more strategically located
  • Several other major and minor fixes

    Tips:
  • Cage 3 has a trap door for a quick escape. Just hit "use"
  • Step on the depression on roof to spawn the swoop.
  • Use at least a couple of bots with camping properties
  • The lava flooded tunnels cannot be accessed unless you are on the swoop.
  • Because the map is a bit crowded, the swoop is intended to be utilized as more of a weapon than a vehicle (it lays powerful mines - Inspired by BDC racing club by DarthZappa)
  • The swoop is a seperate pk3. If you do not put this in your base folder as well, the bike will not spawn.

    Anyone is welcome to the .map and associated files if they would like to customize, or just rework and rerelease; just email me with a request.

    ENJOY!
  • New Jedi Academy Mod: reddot_x_air - GhostOfYoda @ 2:39 AM
    File: reddot_x_air
    Author: Gigon
    Screenshots: Screenshot 1, Screenshot 2
    Description: These are just my personal crosshairs, which are more dot-like. There are 9 reticules with no shaded areas and brighter dots.
    New Jedi Academy FFA Level: atst_duel - GhostOfYoda @ 2:35 AM
    File: atst_duel
    Author: Gigon
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is a small arena-like map, very plain and clean. It was made quickly for quick play. I made it to play with the AT-ST! Since the bots do not use vehicles, I urge you to play it online with other humans!
    New Jedi Academy FFA Level: karmageddon - GhostOfYoda @ 2:28 AM
    File: karmageddon
    Author: Gigon
    Screenshots: Screenshot 1, Screenshot 2
    Description: This level is a town themed map, very plain and clean. It was made fast to play fast and in your face! I made it to play with the AT-ST! Since bots do not use vehicles, I urge you to play it online with other players.

    It's named karmageddon because it reminds me of the old race-killing game Carmageddon!