
2025-11-18 Maze 95
2024-12-18 MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Wednesday, December 17, 2003
For more info on JKArena, click here.
Changes JK/MotS textures to 16-bit and blurs them to reduce pixelation. This also darkens the textures making Jedi Knight look more Quake-ish.The site linked above also has screenshots showing the difference between the original textures and the converted ones.
Suggestions for other effects can be emailed to me (ugg_boot@yahoo.com), or posted in the main editing forum.
Be sure to also check out JKPaint, a graphics program for Jedi Knight and MotS.
Proving Grounds has a new ladder up based on the brand new xMod 2. The JA xMod CTF 5vs5 ladder will withstand the most elite Jedi Academy teams this side of the galaxy using the xMod 2 feature set as well as PG's rules and competitive infrastructure. New teams will want to read through the Quick Start guide under the Help menu at www.provinggrounds.com. Get your team signed up today! If you have any questions regarding PG ladders, please contact Prometheus or Binary or post in our JA Forum.
Sunday, December 14, 2003
The JO/JA level submission can be taken care of here.
The JK/MotS level submission can be taken care of here.
For discussion about either of the above, go here.
If you have any questions, contact jEDIkIRBY or GothicX at MaDaMemorial@Sorrowind.net.
Saturday, December 13, 2003
Author: Flexor
Screenshots: Screenshot 1, Screenshot 2
Description: This is an ancient tomb filled with tight cramped corridors and pools of deadly lava. It is good for 2 to 4 players. It includes 16bit textures and features new music by Crystal Nova.
Author: Flexor
Screenshots: Screenshot 1, Screenshot 2
Description: This is an old hydro-electric plant set on an alien planet. It is good for 2 to 4 players. It includes 16bit textures and features new music by Crystal Nova.
Author: sNooVa
Screenshots: Screenshot 1, Screenshot 2
Description: Deep underground there is a bunker. In this bunker is a weapon store room, a cafeteria, a whole fleet on a mission to go to the planets core, a temple, 5 or 6 different hidden cameras, a teleport room, a gun training room, a garrison, the main monk of the temples room.
NB:You can't get to the planets core, and that's thats why you teleport away from it.
Special thanks to _yo_starwars4 and _WBR_CL_VulcaN for beta testing my level and also for _yo_starwars4 for giving me level ideas.
Author: Red Rover
Screenshots: Screenshot 1, Screenshot 2
Description: This is a skin pack with six Max the bunny skins, a gun, and a level situated in a house with enemies and a lot of guns. This is my first mod, made with JK3DO/JKedit. Any online constructive criticism is appreciated. No e-mails please.
Author: Spiral
Screenshots: Screenshot 1, Screenshot 2
Description: This multiplayer level is a rendition of the highschool I actually attended. I started this level in 2001, but deleted it in 2002. I had graduated in 2002, and felt the level would never be completely finished. I was right. However, I found this level on one of my old discs the other day, and decided to work on it again. Now, living in Florida, I had nothing to base the level off of anymore, so I just blocked off the unfinished parts with doors that won't open. These include one of the gyms, a lot of class rooms, the library, and the whole 2nd floor of the old building. I figured it would be better to release at least this much, rather than nothing at all. You may notice several errors including disappearing 3DOs, and pretty much all the stairs in the level. I figured it would be too time consuming and too much trouble to go back and fix all these errors. They arn't too noticable though. And now, I present to you Chester High School!
Friday, December 12, 2003
Thursday, December 11, 2003
Author: Teddy X
Screenshots: Screenshot 1, Screenshot 2
Description: All those tiny details they always manage to get wrong. It's time we did something about it! Before they ruin our gameplay. Don't despair my fellow Star wars fans! There is a New Hope... StarwarsiaNewHope strives to fix many of these mistakes.
- Brighter Sabers
- No more yellow blaster bolts.
You can choose between red and green bolts for the bryar type weapons, with their corresponding sounds.
- No more manual saving.
- Force power FX/SFX tonedown
- Light & Darkside sabers. Light siders no longer use random saber colors.
- Survival Guide for when you can't save your game.
- And much more
Version 1.2 has extra features for Jedi Academy, but minimal improvements for Jedi Outcast. A completely revised Brighter Sabers mod benefits both though.
Rest assured that if you abuse this priviledge, you will be banned again, this time forever (I'm not joking).
Consider every altercation forgiven and please use this as a chance to redeem yourselves instead of wreaking havoc again. Please understand that while all bans have been cleared, if you post under a nickname that breaks a rule (for instance, that contains a curse word), or if you break the rules in any other way, you will be banned again.
Wednesday, December 10, 2003
- Jedi Academy for Mac Ships this month
- GameSpy interviews Jon Zuk (SoF2 Project Lead)
- Game Runners has a new version of SoF2 Runner
Author: Raven Software
Screenshots: Screenshot 1, Screenshot 2
Description: Happy Holidays from Raven Software! Included in this map pack are 6 new MP maps (1 Duel, 1 CTF, and 4 FFA).
Once installed, new maps will appear on top of the existing ones in the map selection list. Press OK to unzip to your Jedi Academy installation folder (the default installation path is selected automatically).
These maps are released "as is" and are not supported by Raven Software, Activision, or LucasArts.
New Maps:
duel_bonus1 - Coruscant
ctf_bonus1 - Rift of Shadows
ffa_bonus1 - Gas Mine
ffa_bonus2 - The Fortress
ffa_bonus3 - Conquest of Byss
ffa_bonus4 - Ord Mantell Canyon
Unzip to your Jedi Academy Installation folder. The maps will appear at the top of the map selection menu when you host your own game in multiplayer.
Troubleshooting:
If you do not see the new maps listed in-game, ensure that the file "bonus.pk3" is located in your installation's "GameData\base" folder. The default path is "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base". You will see other .pk3 files in the correct "base" folder. Simply drag and drop the "bonus.pk3" file into the correct "base" folder if it has been installed to the wrong location.
Tuesday, December 9, 2003
Madaventor was diagnosed with a brain tumor about 2 and a half years ago. He had multiple surgeries, removing about 90-95% of the tumor. However, the tumor grew back, to nearly double it's original size.
4 weeks ago, his parents were informed by doctors that he only had 3 weeks to live. He was kept on strong painkillers, and was most likely in very little pain.
You can read more about it, and post your condolences here: http://forums.massassi.net/html/Forum1/HTML/031774.html
Rest In Peace, Adam.
Update: jEDIkIRBY has initiated a memorial of sorts, by making some sort of collection of all the things Adam has made and contributed to the Massassi Community.
You can read more and help out by going here: http://forums.massassi.net/html/Forum1/HTML/031775.html
Monday, December 8, 2003
We've also updated the site with some information about how exactly JKArena works; it appears many of you were unclear on that issue.
And lastly, we've also created a JKArena demo example level for level authors to figure out how to implement the cogs and to figure out what JKArena is like. It's nothing spectacular, but gets the job done. It's included in the new devkit.
Sunday, December 7, 2003
Author: Reyor-Wan Semaj
Screenshots: Screenshot 1, Screenshot 2
Description: This is an adaptation of ideas gathered from programs on SciFi channel and throughout the net. We've all heard about area 51 before and most of us have played games based on the premise of the base. This is a map originally made for JK2 but never released because of the arrival of JKA. It's a possible hangar located in the S-4 area of the Area 51 facilities with some 'vehicles' of unknown origin located inside. It is pure fiction, but it was fun to do.
Author: Teddy X
Screenshots: Screenshot 1, Screenshot 2
Description: Lets you use all the saber colors in the single player game, including red.
Author: Salinthel
Screenshots: Screenshot 1, Screenshot 2
Description: This is my first skin, a complete reskin of a weequay. Hope you like it!
Saturday, December 6, 2003
The development kit has also been released, which will be useful to you if you wish to participate in the Jedi Knight Arena Level Pack Competition. Go to the site for more details.
Friday, December 5, 2003
Thursday, December 4, 2003
Author: Michael May
Screenshots: Screenshot 1, Screenshot 2
Description: Trying his luck as a business man, Lando Calrissian went to Kessel to mine spice, but the New Republic lost contact with Lando several days ago.
Travel to Kessel to find out what's happen there and to rescue Lando if necessary.
Author: OR_emp_Diablo2
Screenshots: Screenshot 1, Screenshot 2
Description: This is just a simple clan map for OR. For more info, please read the README.
Wednesday, December 3, 2003
From the readme:
Updated Binary includes fixes for:
Protocol changed to prevent confusion attempting to connect to previous versions.
( you must install the 1.03 and 1.04 patches first to get the new pk3 files! )
You can download it from our mirror here; update today!
