
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots

Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Sunday, October 12, 2003
Head over to Radiant and get it!
Thanks goes to Saberopus for sending us news. He's also created a forum thread for discussion about it.
Friday, October 3, 2003
CoolMatty: In addition, I have taken down the Emergency Backup server, since there is no real purpose in keeping it up. So if you had it bookmarked, make sure you notice the change.
Thursday, October 2, 2003
He writes:
I am proud to announce my first noteworty contribution to the Jedi Knight community... I have made a replacement for the excelent Patch Commander, called Patch Enforcer. Why, you ask? Well, I have had various problems with Patch Commander over the years, including slow loading times. So I was inspired to make my own clone!Some people have reported having problems with my site, others none. I appologize if you can't download it, if too many people have a problem I can upload it to GeoS$%^ies.
Here is a comparison between PC and PE:
- PE loads quicker than PC because it gathers lass gob information. However, it cannot give said detailed gob information, nor can it check for patch conflicts.
- PE shows all JK and MotS patches in one screen with handy icons for clarity, no switching between games.
- PE allows you to install and delete patches with ease... or even mothball patches.
- PE has a refresh button so you don't have to restart it if you move patches around.
- PE has a "Turn off all patches now" option, so you don't accidentally put two patches on at once.
- PE doesn't have annoying sounds... ok the truth is I can't do sounds. So what. :P
- PE has the fabled legendary "Gebohq Easter Egg"... those with old alpha copies of PE can scour the source code for a hint on how to enable it.
Of course, PC has it's Repository, GOB Viewer, and Conflict Detection Thingy... I've never used them, have you?
This IS a beta, please send me bug reports at the_mega_zzter@yahoo.com... but one thing tho, this is NOT a bug:
- Sorting the list is disabled, it will not sort when you click the column headers. This is intentional.Have fun!
The [official] forum thread is here.
- The Mega-ZZTer
Once the files come back online, Massassi will set up a mirror to help out. Good job Mega! Check it out!
Wednesday, October 1, 2003
Tuesday, September 30, 2003
Kirby writes...
Hello Massassi! jEDIkIRBY here with important news from the Underground Resistance! We’re having our 1st Competition, and you can be part! You’ve just got to join the Resistance and presto, you can take place in any of the competitions we host! Tons of Jedi Knight: Dark Forces 2 action awaits you! The rules are here and the UR chatroom to get signed up is at the mIRC Server: irc.holonet.org Channel: #UR. Talk to anyone with an @ in front of your name, then start gaming! Hope to see more and more members over the course of the week! Have fun!
Dust off your JK disc (some people might kill me for saying that =P) and check it out!
Hi! ID_Junkguy here, and I can't wait to tell you the news! You all remember that Rolling Game mod I released a while back, right? Some people had problems with it, however, and thus were not able to enjoy it fully. So now, I am working on a new project called Rolling Revolution, and it will feature a completely updated Rolling mod. It will offer new and high quality stereo songs to roll to, improved cogs, and more!
In addition, I am going to package with the mod every single Rolling level ever released, including original levels by me, MrRavenX, and The Mega-ZZTer. In addition, I invite EVERY LEVEL MAKER out there to create and submit their own Rolling levels to me so that I can include it in the final release of Rolling Revolution.
I have also created a Rolling Development Kit (RDK) for people planning on making Rolling levels. It includes a mod that is almost the same as the original Rolling mod, but has modified cogs and improved physics so that level makers can test their own Rolling levels accurately. Also, it is full of information for Rolling level makers to get started. This RDK is available at my site NOW, so check www.junkguy.tk to get it if you want to have your level released with Rolling Revolution. The deadline is not announced yet, but it will most likely be in one month.
Thank you guys for being so great. Without your support, I surely would not have made so many fun mods for the Jedi Knight community! Keep Rolling!
- ID_Junkguy
Check it out!
Monday, September 29, 2003
Mirror 1 (12kb)
Mirror 2 (12kb)
GameRaiders (91%)
GameOver: (92% - Gamers Choice Award)
Game Revolution: B+
Jolt.co.uk: (91%)
Tweak Town Gamer: (95%)
Christian Game Review (94%)
HomelanFed (87%)
Sunday, September 28, 2003
Saturday, September 27, 2003
Wednesday, September 24, 2003
To use the server effectively, please read the instructions file on the server. Just click the link, the file is very hard to miss. This server is not by any means "fast", and is only meant as a backup until the main server comes back online. The files are also not completely accurate. The files are only current as of 8/11/03, meaning that any levels posted on Massassi after this date will not be on this backup. It should return with the return of the main server, so don't resubmit your levels.
If you have any problems, PLEASE email me, at CoolMatty@massassi.net and not the staff email address. Be sure we are trying our best to get the main server back online as soon as possible. Thank you.
Monday, September 22, 2003
Please be patient. Thank you.
Saturday, September 20, 2003
JKPaint version 0.8 (737KB)Take a look!
An editor for Jedi Knight BM, CMP, MAT, and SFT files.
[Download] (Temporarily down because of file server - check official site for mirror)
Major new features:
- SFT character editing.
- SFT internal palette support removed.
- Image zooming.
- Improved palette editing.
- Transparency color bug fixed.
- Help file.
[Official Site]
Send [UGG] email if you have any suggestions or bug reports.
Please, do not use levels@massassi.net to contact us! That address is for receiving files only.
Going through the e-mails in the account, I found an e-mail from the 17th reporting problems downloading levels. However, that address is only checked when our file posters are looking for files to post. E-mails to that address are not forwarded to the rest of the staff. They just sit there, and if they don't have a file to post, they maybe get read by one person, and maybe get deleted.
Also, if you have something to tell us, please try taking a minute to type coherent sentences, and have the decency to sign your name or screenname. E-mails like, "Y cant i down load levels" (that was the entire e-mail), or "wuts wrong with ur site???" are not helpful, and are actually annoying.
Perhaps if someone had reported the file server outage sooner, it could have been fixed sooner, possibly before the weekend. Unfortunately, the e-mails were sent to levels@, and didn't get seen. And, alas, I don't download files from the file server every day, so I don't always notice the problems as soon as they occur.
Well, thanks for your patience.
Friday, September 19, 2003
Tuesday, September 16, 2003
I found a great easter egg in the Jedi Academy demo, and I thought I'd share it with my fellow Massassians. When playing the Tatooine mission, go into clip mode (type devmap into the console, then noclip). Float outside the level and you should spot a big brown box. Once inside of it, you will find two speeder models, including Zam Wessel's speeder from Episode II.

Pretty cool! I'm guessing if it's in the demo, it's in the full release as well. Thanks for sending this in, Rogue36, and thanks to DoZeR for confirming!
Monday, September 15, 2003
When the Imperials gain access to the Ion Cannon control platform the doors will stay open for 10/15 seconds (near/far door), the doors will close after the old delay if a Rebel opens them.Sounds good, so check it out!
botf_bepsin has been relit so hopefully it'll look a bit better
The Ion Cannon effect now gets reset properly
Rebels no longer get class points for opening their down door
If you're charging a weapon and you die, you'll release the charged shot
Detpacks/tripmines now explode with damage when the person who placed them died
Storm Trooper Blaster alt fire slightly less accurate
Bryar Pistol ROF is higher