
2025-11-18 Maze 95
2024-12-18 MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsceā¦
2024-06-21 MotS Secret Level Remastered
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Monday, September 22, 2003
Please be patient. Thank you.
Saturday, September 20, 2003
JKPaint version 0.8 (737KB)Take a look!
An editor for Jedi Knight BM, CMP, MAT, and SFT files.
[Download] (Temporarily down because of file server - check official site for mirror)
Major new features:
- SFT character editing.
- SFT internal palette support removed.
- Image zooming.
- Improved palette editing.
- Transparency color bug fixed.
- Help file.
[Official Site]
Send [UGG] email if you have any suggestions or bug reports.
Please, do not use levels@massassi.net to contact us! That address is for receiving files only.
Going through the e-mails in the account, I found an e-mail from the 17th reporting problems downloading levels. However, that address is only checked when our file posters are looking for files to post. E-mails to that address are not forwarded to the rest of the staff. They just sit there, and if they don't have a file to post, they maybe get read by one person, and maybe get deleted.
Also, if you have something to tell us, please try taking a minute to type coherent sentences, and have the decency to sign your name or screenname. E-mails like, "Y cant i down load levels" (that was the entire e-mail), or "wuts wrong with ur site???" are not helpful, and are actually annoying.
Perhaps if someone had reported the file server outage sooner, it could have been fixed sooner, possibly before the weekend. Unfortunately, the e-mails were sent to levels@, and didn't get seen. And, alas, I don't download files from the file server every day, so I don't always notice the problems as soon as they occur.
Well, thanks for your patience.
Friday, September 19, 2003
Tuesday, September 16, 2003
I found a great easter egg in the Jedi Academy demo, and I thought I'd share it with my fellow Massassians. When playing the Tatooine mission, go into clip mode (type devmap into the console, then noclip). Float outside the level and you should spot a big brown box. Once inside of it, you will find two speeder models, including Zam Wessel's speeder from Episode II.

Pretty cool! I'm guessing if it's in the demo, it's in the full release as well. Thanks for sending this in, Rogue36, and thanks to DoZeR for confirming!
Monday, September 15, 2003
When the Imperials gain access to the Ion Cannon control platform the doors will stay open for 10/15 seconds (near/far door), the doors will close after the old delay if a Rebel opens them.Sounds good, so check it out!
botf_bepsin has been relit so hopefully it'll look a bit better
The Ion Cannon effect now gets reset properly
Rebels no longer get class points for opening their down door
If you're charging a weapon and you die, you'll release the charged shot
Detpacks/tripmines now explode with damage when the person who placed them died
Storm Trooper Blaster alt fire slightly less accurate
Bryar Pistol ROF is higher
Sunday, September 14, 2003
Saturday, September 13, 2003
Thursday, September 11, 2003
Cazor writes:
Hey, this is Cazor, Team Leader of The Matrix: Unplugged for Jedi Academy. I just got the new site up, so everyone go check it out here.As you can see we are in need of player modelers (who can skin also) and coders. Check the screenshots for the latest pics from the mod. I hope you like our progress so far! Thanks a lot.
Definitely check this one out.
Wednesday, September 10, 2003
Author: Flexor
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level set in a very atmospheric and mysterious computer generated holographic arena. It includes new powerups and contains 16 bit textures. It features new music by Crystal Nova.
Author: Flexor
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized (somewhat larger than it's predecessors) multiplayer level consisting of platforms floating in the frigid atmosphere of a turbulent gas giant's polar region. It is good for 3-4 players. It includes new powerups and contains 16 bit textures. It features new music by Crystal Nova.
Monday, September 8, 2003
Sunday, September 7, 2003
Author: graves
Screenshots: Screenshot 1, Screenshot 2
Description: This is version 2 of my original Snake model. You don't need the original for this one to work. This includes the MGS1 and MGS2 model. Both models have their own set of team colors and bot files.
Author: _yo_wasup_
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a very fun level to compete in. There ares underwater Anti-Gravity tubes that suck you to different positions. At the top, you will find the main dueling room. It has a huge object of water that you can fight in with a ring catwalk around it. There are also two secrets with a way through the glass tube and a 2000 yard long slide. Hey, everyone loves slides, right?
Friday, September 5, 2003
Author: Darthyun
Screenshots: Screenshot 1, Screenshot 2
Description: Battle it out with NPCS in this pit offspring available only in Single player. Features 1 light source for that creepy, dark, and dank feeling. Support for up to 30 NPCS (TESTED) and the player. This is my first level so any help you can give me would be very helpful!
Author: Mystery_Knight
Screenshots: Screenshot 1, Screenshot 2
Description: A Sariss skin for Jedi Outcast. Read the read-me for detailed information about the skin.
Author: SkyXax
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small wood cabin set somewhere up in the dune type hills. It's my 3rd released level, good for 2-4 players. Tell me what you think, and I may make a second version!
