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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Wednesday, August 20, 2003

Sobig Virus Rampant: Scan your computers! - blujay @ 10:13 PM
In the past 24 hours, the Massassi staff have received probably over 1,000 e-mails from the W32.Sobig.F virus. I've received over 500 myself. We've gotten it before, but in the past 24 hours the number of e-mails from it has skyrocketed. We don't know why, but it's possible that a frequent visitor of Massassi has become infected; perhaps one with a fast computer and Internet connection.

Therefore, if you don't already have anti-virus software installed and have scanned your system (and why not? There are many free AV scanners available), please download Symantec's free removal tool and run it to clean your system.
New Program: Zymotico's 3do Viewer - blujay @ 5:55 AM
Zymotico sent in his OpenGL 3do View program. It's a simple but well-made viewer. Check it out!

Tuesday, August 19, 2003

New Jedi Outcast Skin: Admiral - mscbuck @ 12:20 PM
File: Admiral
Author: Redirpraw
Screenshots: Screenshot 1, Screenshot 2
Description: This skin started out as a design for a uniform for my clan to use in JO. It is based off of a US Navy uniform. I tried to get the rank on the sleeves as close in spacing as they are on a real uniform. The rank on this skin is that of an Admiral. Includes team colors, variations off the theme developed in the default skin.
New Jedi Outcast Multiplayer Level: Ruined Church Duel - mscbuck @ 12:15 PM
File: Ruined Church Duel
Author: ScOrPiOn WLP
Screenshots: Screenshot 1, Screenshot 2
Description: A Ruind church map that was intentionaly made for Blade Knight od Dracul mod. It was released with the KOD MP demo, and now I'm releasing it as a duel map. It is a fairly sized map for duels. Some might prefer to use a little force here especialy jump to get up onto the roof.
New Jedi Outcast Skin: |GlobensGeng|Clan's Official Clan Skin 2.0 - mscbuck @ 12:10 PM
File: |GlobensGeng|Clan's Official Clan Skin 2.0
Author: |GlobensGeng|Carl
Screenshots: Screenshot 1, Screenshot 2
Description: A reskin of Raven's Ugnaught model. The default skin is called holo Ugnaught. And that's what he is, a hologram Ugnaught. The red skin is Darth Ugnaught, a sith Ugnaught. The blue skin is Master Ugnaught, a Jedi Ugnaught.
New Jedi Outcast Multiplayer Level: Old Yavin Temple - mscbuck @ 12:04 PM
File: Old Yavin Temple
Author: Wesley Wong
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small little FFA/TeamFFA temple map (in Yavin) that I thought would be cool. Hope you enjoy this multiplayer map!

Sunday, August 17, 2003

TIE Interceptor JO Model Updated - Kedri @ 2:21 PM
Mark Lubbers sent in an update to his TIE Interceptor model for Jedi Outcast. The update addresses a handful of model and texture glitches. This update replaces the currently hosted file.
New Jedi Outcast Tutorial: Importing Character Models - Kedri @ 9:47 AM
Tutorial: Importing Character Models
Author: Michael Frost
Description: An elaborate, comprehensive tutorial on taking models created in 3D Studio Max, and exporting them for use in Jedi Knight 2. Includes information on testing and troubleshooting, creating .SKIN, and .SURF files, accomodating custom sound packs, handling shaders, packing up your PK3 for distribution, and much much more.

Staff Note: This is, to date, the largest, most detailed tutorial that's ever been submitted here at the Massassi Temple. Although there are several areas in this multi-part tutorial that may not pertain to your project, it is definitely our recommendation you read through it to get a better understanding of how Q3Engine-based file systems operate. Countless thanks go to Michael Frost and all who contributed in the making of this tutorial.

New Jedi Outcast Tutorial: UV Mapping with 3D Studio Max - Kedri @ 9:37 AM
Tutorial: UV Mapping with 3D Studio Max
Author: Michael Frost
Description: Describes an effective technique for UV mapping various character model pieces using 3D Studio Max.

Friday, August 15, 2003

Jake "Clu" Keating Interview at JK2 Reviews - Kedri @ 4:08 PM
The gang at JKReview.com has recently published an interview with Jake "Clu" Keating, whom you may recognize as the author of the amazing JO map, Colosseum 1.0. He talks about how the project got started, his inspirations, the process of creating it, what he has planned for Colosseum 2.0 (including new SP levels and features). Here's a snippet:
Kengo: I was just about to ask about them. Can you first tell us anything about the new SP levels you are thinking of creating for version 2.0?

Clu: It's so hard to predict how much time I will have to spend on them, but ideally they will expand a level or two before Gluteus finds himself in the basement prison, and maybe an extension of the existing level that elaborates on his escape from the arena. The earlier levels will focus on his occupation as a thief, and they will rob and plagiarize extensively from the "Thief" games. Just kidding. But I would like to have more of a stealth feel with a bit more exploration. Roman sewers, the Forum, bath houses and just the merchant-filled streets of Rome are all possible settings. I'm also really looking forward to authoring it for Jedi Academy. The combat system seems so much more flexible and advanced, and there may be the possibility for integration of vehicles and various beasts. Lions! Tigers! GRRRRRRRR!!!....ahem...excuse me.

Kengo: Man, I am so not editing that out [grins]"
It's a great read; be sure to check it out when you can!

Thursday, August 14, 2003

Submitting Levels - mscbuck @ 11:08 AM
This is just a reminder for those of you who keep violating those submission guidelines. When your level is all finished, has the necessary readme text file and two screenshots, be sure to send them to Levels Account, and not the Staff Account. By sending levels to the staff account, you are clogging up inboxes of all the hard-working staff who may not even post levels, and are decreasing your chances of getting your level or modification posted.

Wednesday, August 13, 2003

Jedi Academy Available for Pre-order - Hebedee @ 8:06 PM
Jedi Academy is now available for pre-order at the LucasArts website. If you pre-order from there, you will recieve a free license plate frame (while supplies last.) For more information, visit the ordering page here.
Jedi Academy goes GOLD! - Ubuu @ 6:15 PM
Jedi Academy has gone gold!
LucasArts has announced that Raven Software has finished development on Jedi Knight: Jedi Academy and that the game has gone gold.

Go check it out for yourself. September 17th can't come any slooowwwweerrrrr.
New JA Interview - BV @ 8:51 AM
Head over to IGN for a new interview with the Project Administrator/Director of Support Services for Raven, Kenn Hoekstra.

Check it out! This answers many common questions including Jedi Academy's relationship to the other Jedi Knight Series games, character backgrounds, improvements since Jedi Outcast, and much much more!

Tuesday, August 12, 2003

New Jedi Knight Multiplayer Level: Nar Space Port - mscbuck @ 8:11 PM
File: Nar Space Port
Author: Shadow Angel
Screenshots: Screenshot 1, Screenshot 2
Description: Heres a recreation of my favorate level, Nar. Set on the rooftops of the city around a space port / depot for cargo vessels. Theres a small indoor area, but nothing huge as its mainly set for battles high up on the roofs. So be careful as its a looooooooooong drop down!
New Jedi Knight Mod: Vash - mscbuck @ 7:51 PM
File: Vash
Author: Vash the Stampede
Screenshots: Screenshot 1, Screenshot 2
Description: This is a skin of Vash the Stampede from Trigun. The only way you can use this skin is by folowing the instructions in the instructions.txt file in the zip. If you can help me with this skin please e-mail me. Thank and enjoy!
New Jedi Knight CTF Level: Battle for Valley of the Jedi CTF - mscbuck @ 7:48 PM
File: Battle for Valley of the Jedi CTF
Author: [SF]PJB
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small Capture The Flag level, based in the Valley of the Jedi while its under the influence of "Vansar" the Sith wannabe. There is one secret involving the Tie Bomber and a big switch, or three; it depends how you get there. Have fun blocking the entry into your bases.
New Jedi Knight Multiplayer Level: The Duel on Karaan - mscbuck @ 7:41 PM
File: The Duel on Karaan
Author: ErtyOragan40
Screenshots: Screenshot 1, Screenshot 2
Description: This is my second level. This time you can access the lava as often as you want! I recommend to play in duel or 4 players, full force and any saber mod like SBX or Ninja Kage.
New Jedi Outcast Multiplayer Level: Light and Darkness - mscbuck @ 7:37 PM
File: Light and Darkness
Author: Prince Xizor
Screenshots: Screenshot 1, Screenshot 2
Description: The level is a puzzle of portals like the house of madness. You have some good lightsaber fighting and scenery. You will know when you have come to the end.
New Jedi Knight Multiplayer Level: The Ship May Be Falling - mscbuck @ 7:22 PM
File: The Ship May Be Falling
Author: Corn
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very large level made from the single player level "The Falling Ship".  The ship isn't falling because time has stopped. Made for 4-8 players. The gravity is lower than usual so stay away from the cliffs.
New Jedi Outcast Skin: Darth Vader - mscbuck @ 7:18 PM
File: Darth Vader
Author: Bellan "Kartoon" Karl
Screenshots: Screenshot 1, Screenshot 2
Description: This model has been complete for sometime now, but was not finished and imported until now. Please enjoy! Thank you those who helped out, and hope you guys enjoy this new Darth Vader!
New Jedi Outcast Multiplayer Level: Yavin Twilight - mscbuck @ 7:13 PM
File: Yavin Twilight
Author: Silverwest
Screenshots: Screenshot 1, Screenshot 2
Description: This is a Yavin-themed multi-player level taking place in the swamp a little after dusk. It supports CTF, CTY, FFA, Team FFA, Holocron FFA, and Jedi Master. The map features several elements that add interesting strategies to team games, especially in CTF. Look for the underwater entrance to each team's side, and for the cave behind the waterfall. This map includes custom shaders, a custom sky, and a custom effect.
New Jedi Outcast Skin: RX-78-2 Gundam - Pommy @ 2:59 PM
File: RX-78-2 Gundam
Author: SavageX
Screenshots: Screenshot 1, Screenshot 2
Description: The Jedi Outcast version of my Gundam model.  This time, it has much more improved textures than the JK one and the meshes has been improved as well.  This model also comes with 3 skins (2 for team colors), new sounds from the show, and bot support.  However, the model does not contain any LODs and no shaders.
New Jedi Knight Multiplayer Level: WWE Raw - Pommy @ 2:46 PM
File: WWE Raw
Author: TQB
Screenshots: Screenshot 1, Screenshot 2
Description: This is a good roleplaying level. I spent about 7 months making it. It includes:
-Pyro Effects
-Wrestlers music
-Wreslters titan tron movies
  >The Rock
  >Rob Van Dam
  >Undertaker
  >Shawn Micheals
  >Triple H
  >Hulk Hogan
  >Kane
  >Booker T
  >The Raw opener
  >and three more secret people
-A secret match stipulation
One would expect it to be laggy in MP but it's actually not, (at least it hasn't been all the times I've played it in MP with my buds). I hope you all enjoy it. If it is a success i will make another WWE level. I'm sorry about the file size, that kinda happens.

I would like to thank Midnight, GBK, JeDiZz, Mr.Karandras, Ancalagon, and Madaventor.

Wednesday, August 6, 2003

Editing Contest - BV @ 8:46 AM
After a heated argument, a few editors have decided to compare work done in JKEdit to work done in JED. They have a website set up with rules and a signup forum here.

Looking for something to do in the Summer? Go sign up now!