
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Saturday, August 23, 2003
Author: Justin "Saber-Scorpion" Stebbins
Screenshots: Screenshot 1, Screenshot 2
Description: The Dungeons and Dragons Total Conversion may not be what some would call a true "Total Conversion", but I think I've worked long and hard enough on this mod now to put the two letters "TC" at the end. Others are welcome to disagree with this statement. Anyway, the D&DTC changes the existing weapons, skins, and Force powers to weapons, skins, and spells from Dungeons and Dragons (been living under a rock and don't know what D&D is? It's the medieval fantasy role-playing rule system that games like Baldur's Gate, Dark Alliance, and Neverwinter Nights run on). This mod does not, however, add anything to do with statistics, skills, or other aspects of the Dungeons and Dragons rule-set. It simply changes the game to look like it is taking place in an up-close-and-personal version of the world of Baldur's Gate or Baldur's Gate II, two of my favorite games of all time. Oh, and I am planning to release a multiplayer level (The Candlekeep RPG) for this mod in the future. For now it works best with existing medieval levels. Any level that takes place in a castle-like or all-natural environment will do, I guess. ;-) I hope you enjoy this mod, and feel free to e-mail any comments to me.
PS: Please read the manual.doc included in the ZIP for more info.
Author: Darkstrike
Screenshots: Screenshot 1, Screenshot 2
Description: A big multiplayer map with lots of sewers and buildings. Not very many weapons. Best played with six people.
Friday, August 22, 2003
Author: Belgian Padawan
Screenshots: Screenshot 1, Screenshot 2
Description: An updated version of Maw - The Revenge. For people who think they can improve it, I've included the .map file of the level.
Author: XeN
Screenshots: Screenshot 1, Screenshot 2
Description: This is a semi-small guns level with catwalks, ramps, a pool, and more. The gameplay should be excellent due to item placement, size, and how it's all set up. Good for 2-4 players.
Author: Jenacen
Screenshots: Screenshot 1, Screenshot 2
Description: A small alternation to the sabers. When you swing your saber, the saber streak is a different color.
Author: DjDTM
View: Screenshot
Description: A subway train for urban levels, uses dflt.cmp.
What's your personal favourite thing about Jedi Academy, and why choose that?The interview also includes a whole series of exclusive screenshots, so be sure to check them out. Thanks to Kenn Hoekstra for tipping us to the story!
Fuchs: I think my favourite thing is the way in which you can combine your acrobatic moves and saber attacks. I've had fights in the game that look like they were straight out of the movies, and dare I say, some that looked even better. For example, when fighting a dark Jedi, he may push me to the ground and try to stab me before I get up, but I can backflip up to a standing position and jump over him while swinging my saber downward to kill him while his saber is still stuck in the ground trying to stab where I was.
The game winds up being sort of a "Jedi simulator". It's just a ton of fun.
Thursday, August 21, 2003
Wednesday, August 20, 2003
Therefore, if you don't already have anti-virus software installed and have scanned your system (and why not? There are many free AV scanners available), please download Symantec's free removal tool and run it to clean your system.
Tuesday, August 19, 2003
Author: Redirpraw
Screenshots: Screenshot 1, Screenshot 2
Description: This skin started out as a design for a uniform for my clan to use in JO. It is based off of a US Navy uniform. I tried to get the rank on the sleeves as close in spacing as they are on a real uniform. The rank on this skin is that of an Admiral. Includes team colors, variations off the theme developed in the default skin.
Author: ScOrPiOn WLP
Screenshots: Screenshot 1, Screenshot 2
Description: A Ruind church map that was intentionaly made for Blade Knight od Dracul mod. It was released with the KOD MP demo, and now I'm releasing it as a duel map. It is a fairly sized map for duels. Some might prefer to use a little force here especialy jump to get up onto the roof.
Author: |GlobensGeng|Carl
Screenshots: Screenshot 1, Screenshot 2
Description: A reskin of Raven's Ugnaught model. The default skin is called holo Ugnaught. And that's what he is, a hologram Ugnaught. The red skin is Darth Ugnaught, a sith Ugnaught. The blue skin is Master Ugnaught, a Jedi Ugnaught.
Author: Wesley Wong
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small little FFA/TeamFFA temple map (in Yavin) that I thought would be cool. Hope you enjoy this multiplayer map!
Sunday, August 17, 2003
Author: Michael Frost
Description: An elaborate, comprehensive tutorial on taking models created in 3D Studio Max, and exporting them for use in Jedi Knight 2. Includes information on testing and troubleshooting, creating .SKIN, and .SURF files, accomodating custom sound packs, handling shaders, packing up your PK3 for distribution, and much much more.
Staff Note: This is, to date, the largest, most detailed tutorial that's ever been submitted here at the Massassi Temple. Although there are several areas in this multi-part tutorial that may not pertain to your project, it is definitely our recommendation you read through it to get a better understanding of how Q3Engine-based file systems operate. Countless thanks go to Michael Frost and all who contributed in the making of this tutorial.
Author: Michael Frost
Description: Describes an effective technique for UV mapping various character model pieces using 3D Studio Max.
Friday, August 15, 2003
Kengo: I was just about to ask about them. Can you first tell us anything about the new SP levels you are thinking of creating for version 2.0?It's a great read; be sure to check it out when you can!
Clu: It's so hard to predict how much time I will have to spend on them, but ideally they will expand a level or two before Gluteus finds himself in the basement prison, and maybe an extension of the existing level that elaborates on his escape from the arena. The earlier levels will focus on his occupation as a thief, and they will rob and plagiarize extensively from the "Thief" games. Just kidding. But I would like to have more of a stealth feel with a bit more exploration. Roman sewers, the Forum, bath houses and just the merchant-filled streets of Rome are all possible settings. I'm also really looking forward to authoring it for Jedi Academy. The combat system seems so much more flexible and advanced, and there may be the possibility for integration of vehicles and various beasts. Lions! Tigers! GRRRRRRRR!!!....ahem...excuse me.
Kengo: Man, I am so not editing that out [grins]"
Thursday, August 14, 2003
Wednesday, August 13, 2003
LucasArts has announced that Raven Software has finished development on Jedi Knight: Jedi Academy and that the game has gone gold.
Go check it out for yourself. September 17th can't come any slooowwwweerrrrr.
Check it out! This answers many common questions including Jedi Academy's relationship to the other Jedi Knight Series games, character backgrounds, improvements since Jedi Outcast, and much much more!
Tuesday, August 12, 2003
Author: Shadow Angel
Screenshots: Screenshot 1, Screenshot 2
Description: Heres a recreation of my favorate level, Nar. Set on the rooftops of the city around a space port / depot for cargo vessels. Theres a small indoor area, but nothing huge as its mainly set for battles high up on the roofs. So be careful as its a looooooooooong drop down!
Author: Vash the Stampede
Screenshots: Screenshot 1, Screenshot 2
Description: This is a skin of Vash the Stampede from Trigun. The only way you can use this skin is by folowing the instructions in the instructions.txt file in the zip. If you can help me with this skin please e-mail me. Thank and enjoy!
Author: [SF]PJB
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small Capture The Flag level, based in the Valley of the Jedi while its under the influence of "Vansar" the Sith wannabe. There is one secret involving the Tie Bomber and a big switch, or three; it depends how you get there. Have fun blocking the entry into your bases.
