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Monday, July 7, 2003

New Jedi Knight Multiplayer Level: Checkers - mscbuck @ 5:11 PM
File: Checkers
Author: ID_Junkguy
Screenshots: Screenshot 1, Screenshot 2
Description: This level lets you play Checkers with other people in Jedi Knight. The life-sized checkerboard is located in an elegant marble room, and the Checker pieces are made of solid silver and gold. There is also a one-way watching area for observers, slightly elevated at the side of the level.

To play a game of Checkers with someone, simply press the Spacebar to grab the Checker piece. After you move the piece, press the Fieldlight (F2) to drop it.

There are many spare pieces and King pieces on the sides. Also, there is a reset button on both sides of the Checker board. When the game is over, you can press the reset button to reset the Checker pieces. Anyone who objects to the resetting should press the reset button within 10 seconds to cancel the resetting.

Please note that this level does not require a mod. Level cogs are already included with the level. There is also a Text document included that explains the basic rules of Checkers.

Wednesday, July 2, 2003

New Jedi Outcast Skin: Bigboss - GhostOfYoda @ 2:50 PM
File: Bigboss
Author: Graves
Screenshots: Screenshot 1, Screenshot 2
Description: This skin is Bigboss from the upcoming Metal Gear Solid 3. Team skins and bot support are included. The model weighs in at 3100 polys with no LODs.
New Jedi Knight Multiplayer Level: Dark Tempest 6 - GhostOfYoda @ 2:43 PM
File: Dark Tempest 6
Author: Flexor
Screenshots: Screenshot 1, Screenshot 2
Description: To quote the honorable and esteemed Flexor: "OMQ liek it si teh best level EVAR!"
JK2Review Brings You the Goods - Pommy @ 11:26 AM
Kengo, Administrator of JK2Review, sends us news of a freshly made interview with widely-known SP mapper Zeus (author of such works as The Emperor's Villa and The Emperor's Courthouse). Here's a sneak peek:
Kengo: Are you excited by the new possibilities that editing Jedi Academy looks set to provide for map editors?

Zeus: You have no idea [smiles]. JK3 looks like it is going to be a great game to create maps for. They have an updated scripting engine and the new lightsabers will definitely provide some great fight scenes...

Take a look when you get the chance!

Tuesday, July 1, 2003

New Jedi Outcast Multiplayer Level: Smaug's Lair - GhostOfYoda @ 2:50 PM
File: Smaug's Lair
Author: Cazor
Screenshots: Screenshot 1, Screenshot 2
Description: In the land of Middle Earth there lived a dragon, Smaug. Long ago Smaug claimed the Lonely Mountain for himself and stole the dwarves' gold along with it. Ages later a group of dwarves, a hobbit, and a wizard went on a grand adventure to reclaim the treasure. Their journey ended in this lair of darkness.

"Far over the Misty Mountains cold
To dungeons deep and caverns old
We must away ere break of day
To seek the pale enchanted gold."

(Special thanks to MaDaVentor for a few textures found in this level)
New Jedi Knight Multiplayer Level: Forsaken Valley - GhostOfYoda @ 11:52 AM
File: Forsaken Valley
Author: ScOrPiOn_WLP
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small saber dueling level, with many layers. It was designed for very intense saber fights all over the place. The textures are very plain at the moment but I am working to change them to 16 bit mats, but I don't have the time right now. I recommend 2-4 players for this one. Enjoy.
New Jedi Knight Multiplayer Level: Sub-Urban Nights - Beta - GhostOfYoda @ 11:49 AM
File: Sub-Urban Nights - Beta
Author: Shadow Angel
Screenshots: Screenshot 1, Screenshot 2
Description: This is my second released level. It's a small multiplayer level set in the suburbs of a city, which is still in development at the moment so anyone who wish's to submit feedback to my email address will be credited as a beta tester. This is a no force it is not really needed, and is ideal for guns or sabers. Also, you may wonder why I have used a water sound. It's rain, but i dont have a mat for that yet. I am also searching for co-developers or anyone who is good with lighting. Enjoy.

Friday, June 27, 2003

New Jedi Knight Multiplayer Level: DFLT Retextured Pack - mscbuck @ 10:25 PM
File: DFLT Retextured Pack
Author: Brad "oSiRiS" Huizenga and Mike "Hoard" Bendetti
Screenshots: Screenshot 1, Screenshot 2
Description: This is the much-awaited level pack, default retextured. One level had to be dropped (Tok's) because he disappeared and we could not get into contact with him. They have been retextured with high resolution 16 Bit MATS, and very cool new advanced lighting effects have been used. Extreme DM (formerly Death In a Can) has seen some very major additions, nearly doubling it's size, and also uses advanced lighting effects (there's also a cameo from everyone's favorite Jedi Knight MP level, but you'll have to find it!). These levels are made for fast paced play, in a beautiful environment. Enjoy!
New Jedi Knight Mod: The DragonBallZ: The Destruction Is Real Total Conversion - mscbuck @ 10:13 PM
File: The DragonBallZ: The Destruction Is Real Total Conversion
Author: The TDiR Team
Screenshots: Screenshot 1, Screenshot 2
Description: Welcome to DBZ: The Destruction is Real total conversion. This was a project well over three years in the making, utilizing every known (and many unknown!) methods of modifying Jedi Knight. The TC has 11 levels, over 40 characters, multiple character transformations, customizeable attacks, true controllable beams, animated auras, 3d explosions, a deep hand to hand melee mode, sidescrolling challenge feature, differently sized characters, and more!! This TC uses 16 bit textures, so a compatable 3d accelerated video card is required.
New Jedi Knight Multiplayer Level: Total DeathMatch - GhostOfYoda @ 5:42 PM
File: Total DeathMatch
Author: Ray of Ash
Screenshots: Screenshot 1, Screenshot 2
Description: This is a level built for fast paced deathmatch action, that is good for up to 10 players. It has every gun in the game, it works with all sorts of mods. The level works like this: spawn, kill and die.
New MotS Single Player Level: Sigma 2 - GhostOfYoda @ 5:33 PM
File: Sigma 2
Author: David McHale
Screenshots: Screenshot 1, Screenshot 2
Description: This is the second part of Aliens on Sigma. You start where you ended in the last part, and now you must get out. You will encounter more aliens and less imperials.
New Jedi Outcast Single-Player Level: Yun - The Dark Youth - GhostOfYoda @ 4:59 PM
File: Yun - The Dark Youth
Author: Belgian Padawan
Screenshots: Screenshot 1, Screenshot 2
Description: This level is based on the Yun level from Dark Forces II: Jedi Knight. It is the first battle with Yun in level 7, inside the tower at Baron's Head.
New Jedi Knight Multiplayer Level: Duel in The Heavens - GhostOfYoda @ 4:50 PM
File: Duel in The Heavens
Author: Ray of Ash
Screenshots: Screenshot 1, Screenshot 2
Description: This level, A Duel in the Heavens, is built to keep you on your toes while dueling (force's required). It is good when played with more than 2 players.
New Jedi Outcast Multiplayer Level: Phantom Knights HQ v2 - GhostOfYoda @ 4:44 PM
File: Phantom Knights HQ v2
Author: PK_Azlon
Screenshots: Screenshot 1, Screenshot 2
Description: This map is my definative vision. I had a dream just before Jedi Outcast hit stores and in the dream I was a Jedi apprentice fighting my way through this complex. I remembered the layout of the building I was in so vividly that I could memorize it and I have spent the past year trying to get this map made. Everything about the map is in the README file. Please note that some doors require you to press USE to open and others just don't open from the outside. I Hope everyone enjoys this map; I know I do!
New Jedi Knight Multiplayer Level: JK Multiplayer Level - GhostOfYoda @ 4:34 PM
File: JK Multiplayer Level
Author: _at0m_
Screenshots: Screenshot 1, Screenshot 2
Description: This is just a more detailed, more playable, more advanced version of my original level. This and some of my other stuff is available at www.jerriko.net.
New Jedi Knight Multiplayer Level: l7l BoDiEz 2003 - GhostOfYoda @ 4:24 PM
File: l7l BoDiEz 2003
Author: =NaiLz=
Screenshots: Screenshot 1, Screenshot 2
Description: This is a strategic gunning level with walkways, sniper areas, hiding spots, and headphone/speaker music in certain areas. This level is dedicated to the late David Williams of Drowning Pool. Let The Bodies Hit The Floor.
Duelers Full Mod Pre-Release - blujay @ 4:06 PM
Marker0077 sent word of the pre-release of the Duelers Full mod:
We already have a small beta testing team together, but the more the merrier. I have been working on this project for around 4 or 5 months so there are more than likely some problems. I need beta testers to find them.

Anyone who contributes to the beta testing and feedback gets their name in the credits if they so wish (just need to email the info to Duelers' email).

We have already found quite a few problems with a couple of the packs but I am sure there are more considering the caliber of the project. Any help would be appreciated.

You can download the pre-release and get more info at http://www.gamingforums.com/showthread.php?s=&threadid=78899.

Sounds good, so go check it out and give 'em a hand.
New Jedi Knight Multiplayer Level: =Temple-of-WaR= - GhostOfYoda @ 3:43 PM
File: =Temple-of-WaR=
Author: =NaiLz=
Screenshots: Screenshot 1, Screenshot 2
Description: This is re-edit of my old friend from real life, Frae7's level. It is now more configured for NF gun play. It is a very fast-paced and strategic level, which is quite addictive too.

Thursday, June 26, 2003

New Jedi Knight Multiplayer Level: Rock Haven - mscbuck @ 8:51 AM
File: Rock Haven
Author: Brad S
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small fast-paced multiplayer level set in a rock-carved haven. It has most of the weapons, as well as a few secrets. Level intended for 2-6 players. Level includes 16-bit MATs.
New Jedi Knight Multiplayer Level: Socket DM - mscbuck @ 8:44 AM
File: Socket DM
Author: Sam Collins
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very small level, made up of two floors with four wings each. There is a small anti-grav area to move between levels. This level is designed for very fast and deadly combat.
Jerec - The Force Within Updated - mscbuck @ 8:37 AM
Belgian_Padawan has updated his Jedi Outcast Single-Player Level "Jerec - The Force Within". You can get the new updated file here.

Wednesday, June 25, 2003

Jedi Academy Q&A at HomeLan Fed - Kedri @ 7:40 AM
HomeLan Fed posted a brief interview with Kenn Hoekstra talking about Raven's upcoming Jedi Academy. Kenn talks about a wide range of things: what Kyle's role will be in the new game, what new weapons and Force powers we can expect to see, what the the character creation process will be like—but the juciest bit, in my oh-so-humble opinion, is this:

HomeLAN - What new modifications will Raven make to the Quake III engine for use in Jedi Academy?

Kenn Hoekstra - Quake III engine modifications implemented for Jedi Academy include, but are not limited to:

  • Character customization system - allows players to create their own Jedi in both single player and multiplayer. There are several thousand possible character combinations currently.
  • Ghoul II enhancements including the Ghoul infinite Model modification system - Allows for modular model enhancements, custom colorization, and expanded animation support
  • New ICARUS II scripting system for Single player and Multiplayer. Now allows for scripted events in multiplayer matches.
  • New map creation tools allowing for models to be used as in world objects instead of just textures to help create richer 3-D environments.
  • New non-linear mission progression system.
  • Raven’s ARIOCHE terrain system.
  • Portal skies
  • Rag doll skeletal system
  • Enhanced vehicle system. Allows for new ride-able vehicles in addition to previous drive-able ones.
  • Character and vehicle enhancements are designed to enable expanded mod support.

Be sure to check it out when you've got a moment!

Tuesday, June 24, 2003

New JK/MotS 3do: ataa.zip - Kedri @ 4:37 PM
Download: ataa.zip
Author: GeneralRamos
View: Screenshot
Description: An AT-AA (All Terrain Anti-Aircraft) object model.
New JK/MotS 3do: ti.zip - Kedri @ 4:34 PM
Download: ti.zip
Author: GeneralRamos
View: Screenshot
Description: An accurately modelled TIE Interceptor.
New JK/MotS 3do: td.zip - Kedri @ 4:31 PM
Download: td.zip
Author: GeneralRamos
View: Screenshot
Description: An accurately modelled TIE Defender.