
2025-11-18 Maze 95
2024-12-18 MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Friday, June 27, 2003
Author: David McHale
Screenshots: Screenshot 1, Screenshot 2
Description: This is the second part of Aliens on Sigma. You start where you ended in the last part, and now you must get out. You will encounter more aliens and less imperials.
Author: Belgian Padawan
Screenshots: Screenshot 1, Screenshot 2
Description: This level is based on the Yun level from Dark Forces II: Jedi Knight. It is the first battle with Yun in level 7, inside the tower at Baron's Head.
Author: Ray of Ash
Screenshots: Screenshot 1, Screenshot 2
Description: This level, A Duel in the Heavens, is built to keep you on your toes while dueling (force's required). It is good when played with more than 2 players.
Author: PK_Azlon
Screenshots: Screenshot 1, Screenshot 2
Description: This map is my definative vision. I had a dream just before Jedi Outcast hit stores and in the dream I was a Jedi apprentice fighting my way through this complex. I remembered the layout of the building I was in so vividly that I could memorize it and I have spent the past year trying to get this map made. Everything about the map is in the README file. Please note that some doors require you to press USE to open and others just don't open from the outside. I Hope everyone enjoys this map; I know I do!
Author: _at0m_
Screenshots: Screenshot 1, Screenshot 2
Description: This is just a more detailed, more playable, more advanced version of my original level. This and some of my other stuff is available at www.jerriko.net.
Author: =NaiLz=
Screenshots: Screenshot 1, Screenshot 2
Description: This is a strategic gunning level with walkways, sniper areas, hiding spots, and headphone/speaker music in certain areas. This level is dedicated to the late David Williams of Drowning Pool. Let The Bodies Hit The Floor.
We already have a small beta testing team together, but the more the merrier. I have been working on this project for around 4 or 5 months so there are more than likely some problems. I need beta testers to find them.Sounds good, so go check it out and give 'em a hand.Anyone who contributes to the beta testing and feedback gets their name in the credits if they so wish (just need to email the info to Duelers' email).
We have already found quite a few problems with a couple of the packs but I am sure there are more considering the caliber of the project. Any help would be appreciated.
You can download the pre-release and get more info at http://www.gamingforums.com/showthread.php?s=&threadid=78899.
Author: =NaiLz=
Screenshots: Screenshot 1, Screenshot 2
Description: This is re-edit of my old friend from real life, Frae7's level. It is now more configured for NF gun play. It is a very fast-paced and strategic level, which is quite addictive too.
Thursday, June 26, 2003
Author: Brad S
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small fast-paced multiplayer level set in a rock-carved haven. It has most of the weapons, as well as a few secrets. Level intended for 2-6 players. Level includes 16-bit MATs.
Author: Sam Collins
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very small level, made up of two floors with four wings each. There is a small anti-grav area to move between levels. This level is designed for very fast and deadly combat.
Wednesday, June 25, 2003
Be sure to check it out when you've got a moment!HomeLAN - What new modifications will Raven make to the Quake III engine for use in Jedi Academy?
Kenn Hoekstra - Quake III engine modifications implemented for Jedi Academy include, but are not limited to:
- Character customization system - allows players to create their own Jedi in both single player and multiplayer. There are several thousand possible character combinations currently.
- Ghoul II enhancements including the Ghoul infinite Model modification system - Allows for modular model enhancements, custom colorization, and expanded animation support
- New ICARUS II scripting system for Single player and Multiplayer. Now allows for scripted events in multiplayer matches.
- New map creation tools allowing for models to be used as in world objects instead of just textures to help create richer 3-D environments.
- New non-linear mission progression system.
- Raven’s ARIOCHE terrain system.
- Portal skies
- Rag doll skeletal system
- Enhanced vehicle system. Allows for new ride-able vehicles in addition to previous drive-able ones.
- Character and vehicle enhancements are designed to enable expanded mod support.
Tuesday, June 24, 2003
Author: GeneralRamos
View: Screenshot
Description: An AT-AA (All Terrain Anti-Aircraft) object model.
Author: GeneralRamos
View: Screenshot
Description: An accurately modelled TIE Interceptor.
Author: GeneralRamos
View: Screenshot
Description: An accurately modelled TIE Defender.
Monday, June 23, 2003
Author: JoEmOeMiNo
Screenshots: Screenshot 1, Screenshot 2
Description: This mod changes the saber trails so that they look like the ones in The Phantom Menace game.
Sunday, June 22, 2003
Author: =NaiLz=
Screenshots: Screenshot 1, Screenshot 2
Description: The original JK Oasis updated for the new millenium. The level is now easier to see people moving. Like MERC Oasis 2, unlimited ammo and a few more concs also have been added to beef up the free for all action. Sorry for only one screenshot.
Author: A grim Zombie
Screenshots: Screenshot 1, Screenshot 2
Description: This pack contains four levels for dueling.
Author: PetroRock
Screenshots: Screenshot 1, Screenshot 2
Description: A small deathmatch level designed for fast-paced, exciting no force guns games. Focus is on shot angles, strategy and skill. Architecture has been kept minimal due to the openness of the map. A 3d card is required. Enjoy folks.
A trip down Memory Lane reveals we first created the board when the idea of a Star Wars MMORPG was just getting off the ground. We didn't know squat about the project back then, and I suspect neither did the developers. Juztyn created a site Brian and Massassi helped to host, Star Wars Online, to cover the progress on the game, which the board complemented. In time, SWO sprouted wings and established its identity on the Web as SWGalaxies.net. Once the development updates started getting stale, folks ran out of stuff to talk about on the board, so we took it off-line.
I'd like to say we had some profound level of foresight in holding on to the board, but in truth our trusty old UBB doesn't offer the option to delete forums. In any case, it's here, so please enjoy!
Saturday, June 21, 2003
Friday, June 20, 2003
Author: Dark_NSO_Saber
Screenshots: Screenshot 1, Screenshot 2
Description: A small level with some AI in prison. You can also RPG in this level.
Author: Belgian Padawan
Screenshots: Screenshot 1, Screenshot 2
Description: This is the final Light Side level in Jedi Knight: Dark Forces II. You face Jerec inside the Core of the Valley of the Jedi.
Author: Spiral
Screenshots: Screenshot 1, Screenshot 2
Description: The trailer for the upcoming SP level TC) "Laboratory". 3D Acceleration and 1024X768 res. Suggested.
L A B O R A T O R Y (2003)
Author: Edward
Screenshots: Screenshot 1, Screenshot 2
Description: This is my second SP level and it's a follow up on The Empire's REVENGE!
You are to take over a base and fight the person behind it all. I must advise you to not read the TIPS.TXT unless you are 100% stuck!
