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2024-12-18
MotS+
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
2024-09-19 Old Man Bruce Wayne
2024-06-27 MotS Episode + Game Engine Cutsce…
2024-06-21 MotS Secret Level Remastered
2024-03-18 The power of Mara Jade
2024-01-01 Repeater Rifle Mod
In-House
- Death of Massassi Level Pack
- Massassi MP Packs: 1, 2, 3, 4, 5, 6
- Massassi Capture The Flag Pack
- Jedi Knight Arena Level Pack
- SP Contest Winners: 1, 2
- H o l i d a y Logo Contest
Hosted Sites
Admiral's Command Chamber
JK Arena: MP Modification
JK Editing Hub RIP :(
Millennium: Cog Resource
Rbots: JK/Mots Bots
JK Arena: MP Modification
Millennium: Cog Resource
Rbots: JK/Mots Bots
Level of the Week

APG Deathmatch Castle 2023
Archives
Archives
BTW: Massassi is the best web site in the history of the universe! - Otterbine
Saturday, March 1, 2003
The Return of the Empire -
Yecti has sent uplifting word of the renaissance of a once-great kingdom:
Go check it out!
For those of you who don't know, OSC has indeed come back from its two year hiatus. The site, located at http://osc.gamersunion.net, is indeed back to its infancy. Currently the layout will not work with Opera or NS7, but fear not, for we are hosting a contest to redesign OSC in a manner that will be compatible with all browsers (Please see this thread on our forums for details). The forums are up and running, as well as the chat (the applet has now been customized to fit in with the current layout. We are in need of news posters and forum moderators and the like, so all requests to help are greatly appreciated, and should be sent to me or Pommy at either of our respective email addresses (yecti@insightbb.com or Pommy@massassi.net). Thanks alot and hopefully we can see OSC to some dillusional form of grandeur!
Go check it out!
New Jedi Outcast Tutorial: Creating Custom Shaders -
Tutorial: Creating Custom Shaders
Author: Sine Nomen
Description: This tutorial covers basic light emitting shaders, and how to bring them into Radiant.
Author: Sine Nomen
Description: This tutorial covers basic light emitting shaders, and how to bring them into Radiant.
New Jedi Outcast Tutorial: Clipping Basics in Radiant -
Tutorial: Clipping Basics in Radiant
Author: gammasts
Description: This tutorial demonstrates the fundamental technique of clipping brushes in the Radiant editor.
Author: gammasts
Description: This tutorial demonstrates the fundamental technique of clipping brushes in the Radiant editor.
New Jedi Outcast Mod: Weapons Upgrade v. 2 -
File: Weapons Upgrade v. 2
Author: PerfectJamie
Screenshots: Screenshot 1, Screenshot 2
Description: This is version 2 of my weapons upgrade mod. I saw the complaints people had on the last version and improved it, now it even includes proper muzzle flashes. I also took out the force pull/push effect to make the force ability look more like the movie.
Author: PerfectJamie
Screenshots: Screenshot 1, Screenshot 2
Description: This is version 2 of my weapons upgrade mod. I saw the complaints people had on the last version and improved it, now it even includes proper muzzle flashes. I also took out the force pull/push effect to make the force ability look more like the movie.
Thursday, February 27, 2003
New JK SP/MP Cog Script: Random Powerup -
File: random.zip
Author: The Mega-ZZTer
Description: A custom powerup cog. If you collect it, it will randomly give you an MP gun or item or ammo, It's different every time! Includes a custom 3do. Optimized for MP.
Author: The Mega-ZZTer
Description: A custom powerup cog. If you collect it, it will randomly give you an MP gun or item or ammo, It's different every time! Includes a custom 3do. Optimized for MP.
New JK/MotS SP/MP Cog Script: Exploding Door -
File: door_explode.cog
Author: Michael Kyle
Description: This cog makes a door explode when it receives damage.
Author: Michael Kyle
Description: This cog makes a door explode when it receives damage.
New Jedi Outcast Skin: Prototype-01 -
File: Prototype-01
Author: bleek
Screenshots: Screenshot 1, Screenshot 2
Description: This skin is based of a great model made by ksk h2o. I reskinned it completely to make it an original character. Think of him as an earlier prototype of a robot jedi or something similar. He has cables and cords going around his body and the number and barcode to identify him. I gave him Galak's taunts and sounds because Galak sounds much like a robot. They fit perfectly with Prototype. Enjoy!
Author: bleek
Screenshots: Screenshot 1, Screenshot 2
Description: This skin is based of a great model made by ksk h2o. I reskinned it completely to make it an original character. Think of him as an earlier prototype of a robot jedi or something similar. He has cables and cords going around his body and the number and barcode to identify him. I gave him Galak's taunts and sounds because Galak sounds much like a robot. They fit perfectly with Prototype. Enjoy!
Wednesday, February 26, 2003
New Jedi Outcast Skin: reborn6pack -
File: reborn6pack
Author: merl
Screenshots: Screenshot 1, Screenshot 2
Description: This skin pack contains 6 different colors of the reborn skin complete with custom icons and team colors.
Author: merl
Screenshots: Screenshot 1, Screenshot 2
Description: This skin pack contains 6 different colors of the reborn skin complete with custom icons and team colors.
New Jedi Outcast Skin: guard6pack -
File: guard6pack
Author: merl
Screenshots: Screenshot 1, Screenshot 2
Description: This skin pack contains 6 recolorings of Eric Landreneau's royal guard model complete with custom icons and team colors.
Author: merl
Screenshots: Screenshot 1, Screenshot 2
Description: This skin pack contains 6 recolorings of Eric Landreneau's royal guard model complete with custom icons and team colors.
New Jedi Knight Mod: Jedi Knight Advanced BetaV0.001 -
File: Jedi Knight Advanced BetaV0.001
Author: __Ace_1_
Screenshots: Screenshot 1, Screenshot 2
Description: This mod is an attempt to bring JK up to the level of current FPS games. It has some new and better looking weapons, some modified force powers and a completely redone Lightsaber. I hope to have new player models, weapons and redone force powers in later versions.
Author: __Ace_1_
Screenshots: Screenshot 1, Screenshot 2
Description: This mod is an attempt to bring JK up to the level of current FPS games. It has some new and better looking weapons, some modified force powers and a completely redone Lightsaber. I hope to have new player models, weapons and redone force powers in later versions.
New Jedi Outcast Multiplayer Level: Duel Heat -
File: Duel Heat
Author: Sapien01
Screenshots: Screenshot 1, Screenshot 2
Description: This map was designed primarily for gameplay, not eye candy so dont expect anything special. It is a Duel map, though large enough for FFA or TFFA. The level basically consists of a main arena with 3 or 4 hallways surrounding it.
Author: Sapien01
Screenshots: Screenshot 1, Screenshot 2
Description: This map was designed primarily for gameplay, not eye candy so dont expect anything special. It is a Duel map, though large enough for FFA or TFFA. The level basically consists of a main arena with 3 or 4 hallways surrounding it.
Tuesday, February 25, 2003
New Jedi Outcast Multiplayer Level: Roof Fight -
File: Roof Fight
Author: Arief_9
Screenshots: Screenshot 1, Screenshot 2
Description: This map allows you to fight on the roof of a building.
Author: Arief_9
Screenshots: Screenshot 1, Screenshot 2
Description: This map allows you to fight on the roof of a building.
Sunday, February 23, 2003
New Jedi Knight Multiplayer Level: New York -
File: New York
Author: Vaporlinx
Screenshots: Screenshot 1, Screenshot 2
Description: Level based loosly on New York about 500 years from now. 2-4 player deathmatch is recommended, or 3-6 player Team Match. This is my first level released to Massassi, but not the first level I have made. Some present day mod is recommended for play (Goldeneye, SS3, etc.)
Author: Vaporlinx
Screenshots: Screenshot 1, Screenshot 2
Description: Level based loosly on New York about 500 years from now. 2-4 player deathmatch is recommended, or 3-6 player Team Match. This is my first level released to Massassi, but not the first level I have made. Some present day mod is recommended for play (Goldeneye, SS3, etc.)
New Jedi Knight CTF Level: Starport CTF -
File: Starport CTF
Author: PetroRock
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very large JK CTF level designed for 6-8 player games. The rooms are spacious for optimum gunplay. There are numerous rail jump and conc jump spots to add a technical twist to the level.
Author: PetroRock
Screenshots: Screenshot 1, Screenshot 2
Description: This is a very large JK CTF level designed for 6-8 player games. The rooms are spacious for optimum gunplay. There are numerous rail jump and conc jump spots to add a technical twist to the level.
Level Removed -
ELS Skin pack 1 has been removed as it contained a skin (Kyle: Jedi Knight) made by another author, Oobi-Doo Kerosbi. I have just a quick reminder; plagiarism will not be tolerated. If the person involved does it again, rest assured, he will never again have another level posted at Massassi.
New Jedi Outcast Multiplayer Level: Moebius Experiment -
File: Moebius Experiment
Author: Fk Design
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a quite small area lost in space. It could be played as a duel level or as a 5 or 6 opponents level (more players than that would become very difficult or even annoying). There is no need to use the force to travel the map (except jump level 2 for a small bottom area.) Have fun !
Author: Fk Design
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a quite small area lost in space. It could be played as a duel level or as a 5 or 6 opponents level (more players than that would become very difficult or even annoying). There is no need to use the force to travel the map (except jump level 2 for a small bottom area.) Have fun !
New Jedi Outcast Skin: Remsly -
File: Remsly
Author: bleek
Screenshots: Screenshot 1, Screenshot 2
Description: This skin uses a great model made by David "Madjai" Henry. I have reskinned it completely. Remsly is former jedi turned evil. The influence of the darkside was too great after his father was struck down by a lightsaber. His rage drives him to kill anyone in connection to the murder, and he is known for his dishonorable fighting methods. He is considered extremely dangerous and will not hesitate to attack anyone with a lightsaber (armed or not).
Author: bleek
Screenshots: Screenshot 1, Screenshot 2
Description: This skin uses a great model made by David "Madjai" Henry. I have reskinned it completely. Remsly is former jedi turned evil. The influence of the darkside was too great after his father was struck down by a lightsaber. His rage drives him to kill anyone in connection to the murder, and he is known for his dishonorable fighting methods. He is considered extremely dangerous and will not hesitate to attack anyone with a lightsaber (armed or not).
New Jedi Outcast Capture the Flag Level: Survival -
File: Survival
Author: SwedishBorgie
Screenshots: Screenshot 1, Screenshot 2
Description: This is a high action ctf level. When the flag is captured the gates in the center go up preventing any would be captures for fifteen seconds. It doesn't have that much in the way of eye candy so please don't rate it unless you have played it. Thanks.
Author: SwedishBorgie
Screenshots: Screenshot 1, Screenshot 2
Description: This is a high action ctf level. When the flag is captured the gates in the center go up preventing any would be captures for fifteen seconds. It doesn't have that much in the way of eye candy so please don't rate it unless you have played it. Thanks.
Saturday, February 22, 2003
New Jedi Knight Multiplayer Level: Shadow's Keep 3: Saber Holocaust -
File: Shadow's Keep 3: Saber Holocaust
Author: Prince_YackerZ
Screenshots: Screenshot 1, Screenshot 2
Description: This is the final release of the Shadow's Keep levels. This level is supposed to recreate the feel of Helm's Deep in the second Lord of the Ring film.
This level has been created for one purpose; to provide a saber dueling alternative to Battle Ground Jedi. No shield powerups or weapons are in this level. Just your saber and scenic architecture for battling to the death. There is nowhere to run; either the vast castle will kill you or your oppenent will. Many areas are amazingly suited for saber duels.
Included with this level is a map of the castle, which you may need in order to take full advantage of this level's great potential. Enjoy exploring, fighting, dueling, this castle will thrill you. For those who don't like sabers only levels, download Shadow's Keep 2: Return to Shadow's Keep it is very similiar to this one.
Author: Prince_YackerZ
Screenshots: Screenshot 1, Screenshot 2
Description: This is the final release of the Shadow's Keep levels. This level is supposed to recreate the feel of Helm's Deep in the second Lord of the Ring film.
This level has been created for one purpose; to provide a saber dueling alternative to Battle Ground Jedi. No shield powerups or weapons are in this level. Just your saber and scenic architecture for battling to the death. There is nowhere to run; either the vast castle will kill you or your oppenent will. Many areas are amazingly suited for saber duels.
Included with this level is a map of the castle, which you may need in order to take full advantage of this level's great potential. Enjoy exploring, fighting, dueling, this castle will thrill you. For those who don't like sabers only levels, download Shadow's Keep 2: Return to Shadow's Keep it is very similiar to this one.
New Jedi Knight Multiplayer Level: The Platform -
File: The Platform
Author: Tails Master X
Screenshots: Screenshot 1, Screenshot 2
Description: This level is quite simple, really. It is made up of only one landing pad with two prongs extending off each side. It's great as a testing ground and for duels. It should be a good fun with lots of people as well because if you fall off the platform you're cast into space!
Author: Tails Master X
Screenshots: Screenshot 1, Screenshot 2
Description: This level is quite simple, really. It is made up of only one landing pad with two prongs extending off each side. It's great as a testing ground and for duels. It should be a good fun with lots of people as well because if you fall off the platform you're cast into space!
Thursday, February 20, 2003
New Jedi Outcast Program: ConfigEd v.98 -
File: cfged_98.zip
Author: SamuelDravis
Screenshots: Screenshot 1, Screenshot 2
Description: The first script editor for JK2. Supports syntax highlighting, allows use with Quake III, and much more. It makes debugging scripts a lot easier.
Author: SamuelDravis
Screenshots: Screenshot 1, Screenshot 2
Description: The first script editor for JK2. Supports syntax highlighting, allows use with Quake III, and much more. It makes debugging scripts a lot easier.
New Jedi Knight Multiplayer Level: The Space Ship -
File: The Space Ship
Author: SolidSnake_Jedi
Screenshots: Screenshot 1, Screenshot 2
Description: You're in a cargo space ship near Nal Hutta. This level was made for RPG.
Author: SolidSnake_Jedi
Screenshots: Screenshot 1, Screenshot 2
Description: You're in a cargo space ship near Nal Hutta. This level was made for RPG.
New Jedi Outcast Model: Gray Fox -
File: grayfox.zip
Author: ksk_h2o
View: Screenshot
Description: Gray Fox, the cyborg ninja from Metal Gear Solid
Author: ksk_h2o
View: Screenshot
Description: Gray Fox, the cyborg ninja from Metal Gear Solid
Wednesday, February 19, 2003
AotC: TC News Update -
Anakin has sent word of piping hot updates from the AotC: TC team:
For more information and updates, you can check this thread on LucasForums.
MP Code
Since we started the mod, we have continued the Saga side of the project mainly, it then came apparent that we should really also include some mod for the MP game itself. It was at this time that I was given a unique chance.
Many of you will be used to using ProMOD and have enjoyed using it. Well, you will be sorry to hear that Artifax has stopped developing the mod and has released his final version 3.1 to the public.
It was at this time that Artifax offered the source code to myself to develop and expand into AOTC:TC, and so with this, ProMOD will be part of the MP code that will be used in the TC.
We will support the mod as much as we can and [the] updated version and the current version will be available from our site and the support will be found on the forums.
The Site AOTC:TC
After bouncing between servers for the last couple of months, and losing a lot of fan base because [of so], we have now got a great deal on the server and are able to do what ever we want with, it pretty much.
I'm sorry that you have all been messed about and that we haven't been able to keep you updated, but now it's our home for the distant future and there will be no downtime or anything else like that ever again.
Files and Maps
My friends at the TC having been working thier socks off trying to get maps finished off and completed, with the server move abouts its been difficult to get everyone back and find everyone again, hopefuly everyone will re-find us and we will be releasing the Betas of the maps sooner rather than later.
Staff Positions
Yep, with the move, we have also found out that we have lost a few members of staff - they have left due to workloads at school/college/uni - but we will now have the chance to recruit more staff into the TC. The more staff we get, the quicker we will get it all done. You can find out more by going to the site and reading the news as [well as] the links; [they] are there about the staff positions.
I hope that this will bring most of you back and asking us about development etc. It would be great to see some of the familiar faces back on the forums.
For more information and updates, you can check this thread on LucasForums.
Monday, February 17, 2003
Invasion Mod Cogs Released -
DSettahr posted a thread on our Discussion Forum earlier announcing the cogs for the Mass Games Invasion Level Pack were now available for download. A tutorial has also been prepared with info on implementing them in your level. Both the cogs and the tutorial, as well as all the information you need about the contest, can be found at the MGLP Official Anouncement and Rules page.