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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Tuesday, April 9, 2002

Ryan's JK Levels Site - blujay @ 1:16 PM
Ryan sent word that his site, Ryan's JK Levels, has a new home. He also said that his SP level Temple on Yavin 4 will be ported to JK2.
BrianTheSith Departing - blujay @ 11:56 AM
Our level and news poster, BrianTheSith, is going to be leaving Massassi for a couple of years. You can get more details and wish him the best on this thread.
JO Skin Section Created - blujay @ 11:51 AM
To make it easier to find JK2 skins, I've moved the existing skins into the new JO Skins section, and any new ones will be put there.

Monday, April 8, 2002

New Jedi Knight Multiplayer Level: Stories Untold Level Pack - mscbuck @ 4:46 PM
File: Stories Untold Level Pack
Author: DSettahr
Screenshots: Screenshot 1, Screenshot 2
Description: The Stories Untold Level Pack is a collection of three Sabers-Only levels designed for use with the Stories Untold TC. The levels may be played by themselves, but it is suggested that they be used with the STUN files themselves, as certain gameplay aspects depend on new abilities that can be found within STUN.
New Jedi Knight Mod: Stories Untold Mod - mscbuck @ 4:42 PM
File: Stories Untold Mod
Author: Rod-Wan Deattrod and [L0rD]ArCh0n
Screenshots: Screenshot 1, Screenshot 2
Description: A long time ago... in a galaxy far, far away... the events of the Stories Untold occured. The sinister Lord Sepsis was raining destruction on the once peaceful galaxy. A young Jedi by the name of Rod-Wan Deattrod and his fellow apprentice, Qea-Ginn Tisal, face their destinies as they embark on a quest to restore peace to the galaxy. Follow the epic tale of the two Jedi as they pursue their destinies. Interact with the people that lived at the time of the Stories Untold, approximately 4,500 years before the Battle of Yavin. Wield powerful weapons that are later forsaken by other Force users... Will you use them for good... or for evil? Prepare to be immersed into the tale of the Stories Untold! After testing with others, a 3DFX card is required to play. While this mod was made 99% by ourselves, there is a 1% chance that there were items used as reference to further enhance the mod, that were made by others. Borrowed material may include: IWP2, GlowSaber, Ninja Kage, SBX 1-3, GOTG, possibly others. As we may have not gotten express permission to use some of the materials from the above sources, we acknowledge ANY material found in this mod may be borrowed. If you find such things, please e-mail Rod-Wan with the information and he will make the note promptly. We would also like to point that this mod is designed to use many features that people enjoy so we can let players have the most fun possible when playing. Also, the modification may have some bugs. We would like for you NOT to tell us, as we are continuing this project on Jedi Knight 2. Thank you!

Sunday, April 7, 2002

New Jedi Outcast Mod: James Bond Skin - Skimpy @ 9:53 PM
File: James Bond Skin
Author: Jonathan O'Dell
Screenshots: Screenshot 1, Screenshot 2
Description: This is a simple James Bond skin. It was made from the Galak skin. It's pretty rough right now but I would like to go back and work on it some more once the tools come out. It also has a custom icon and taunt.

NOTE: This is only the default skin. There is no red or blue skin.  

New Jedi Knight Tutorial: Super Fog - Kedri @ 4:38 PM
Tutorial: Super Fog
Author: Zagibu
Description: This tutorial is about adding fog to JK MP/SP levels. It uses a special cog, allowing the user to create very individual fog (even colorchanging fog is possible). There's a demo level, the superfog.cog and a mat used in the demo level included.
New Jedi Knight Mod: Rahn's Sabers - Rob @ 3:20 PM
File: Rahn's Sabers
Author: KME_Lord Rahn
Screenshots: Screenshot 1, Screenshot 2
Description: This mod changes every saber in the game into an electric saber. It also adds a grapple hook.
New Jedi Knight Mod: No Sound Persuasion - Rob @ 3:10 PM
File: No Sound Persuasion
Author: Boomer Bomb
Screenshots: Screenshot 1, Screenshot 2
Description: In this patch Force Persuasion no longer emits a sound while in use. Now force persuasion is actually useful! It works in singelplayer and multiplayer.
JO Server Log Analyzer - blujay @ 12:26 AM
Over at JK2.net they've posted about a Perl server log analyzer. It looks pretty cool, check it out.

Saturday, April 6, 2002

Ladders Announced at Proving Grounds - Kedri @ 11:08 AM
On the topic of ladders, Binary from the Proving Grounds sent word about their new JK2 ladders:
Proving Grounds (http://www.provinggrounds.com) has a fistful of Jedi Knight 2 ladders up covering deathmatch and capture the flag match formats. If you're up for a little competition, put your jedi skills to the test on one or more of our various ladders in 1vs1, 2vs2, and Team styles with and without force powers. We'll also have more Jedi Knight 2 ladders in the future, so stop by the forums and let us know what you want to see next.
The Ladder - mscbuck @ 5:50 AM
The Ladder is the first single-player level ever released for Jedi Outcast. The guys at jkii.net and I both do not know who made the level exactly. Also, I'm sorry about the picture quality. I do not have Adobe Photoshop yet, but I will get it soon. Have fun with the level!
New Jedi Outcast Mod: Music for The Ladder - mscbuck @ 5:47 AM
File: Music for The Ladder
Author: JediNight
Screenshots: Screenshot 1, Screenshot 2
Description: You will have to fight your way through endless waves of reborn (54 of them), each wave progressively tougher than the last. But, you start the map with full saber and force powers (except saber throw 3 because level 3 saberthrow is better for fighting stormtroopers than jedi). You will even fight Tavion and, at the very end, Desann!
New Jedi Outcast Single-Player Level: The Ladder (No Music) - mscbuck @ 5:47 AM
File: The Ladder (No Music)
Author: JediNight
Screenshots: Screenshot 1, Screenshot 2
Description: You will have to fight your way through endless waves of reborn (54 of them), each wave progressively tougher than the last. But, you start the map with full saber and force powers (except saber throw 3 because level 3 saberthrow is better for fighting stormtroopers than jedi). You will even fight Tavion and, at the very end, Desann!
New Jedi Outcast Single-Player Level: The Ladder (Music Included) - mscbuck @ 5:45 AM
File: The Ladder (Music Included)
Author: JediNight
Screenshots: Screenshot 1, Screenshot 2
Description: You will have to fight your way through endless waves of reborn (54 of them), each wave progressively tougher than the last. But, you start the map with full saber and force powers (except saber throw 3 because level 3 saberthrow is better for fighting stormtroopers than jedi). You will even fight Tavion and, at the very end, Desann!

Friday, April 5, 2002

New Jedi Outcast Utility: Custom Outcast Launcher - Kedri @ 4:01 PM
File: OutcastLauncher1.zip
Author: UGG
Screenshots: Screenshot
Description: This is a custom launcher that allows you to quickly load your favourite Outcast levels. Specific information can be found at http://members.lycos.co.uk/uggboot/launcher/.
Jedi Outcast Maps - mscbuck @ 3:06 PM
Michael Gummelt, gameplay programmer for Jedi Outcast, has made a kind gesture.

Anyone who has maps they've made and are waiting to release to the public, I can compile them for them if they send me everything I need (map file, textures, models, shaders, etc.) and I will send them back. We are waiting on releasing the editing tools until we are certain it will work 100% on the first release.
Unpainted Skins File - Hebedee @ 3:04 PM
Aristotle of JediKnightII.net has posted a file sent in by Mike Gummelt and James Monroe of Raven. It is, apparently, an unpainted skins file containing the models for Kyle, Jan, Stormtrooper, and Gonk. Check out the full news post at JediKnightII.net.
New Jedi Outcast Mod: Mots Kyle 1.1 - mscbuck @ 10:41 AM
File: Mots Kyle 1.1
Author: Anthony Piggott
Screenshots: Screenshot 1, Screenshot 2
Description: This adds a new skin to Jedi Outcast, Kyle in those dark clothes that he wore in MotS... skin has been vaslty improved since the last version, more detail on the armour and Kyle has a goatee like the one he had in MotS. This version also adds MotS Kyle to the game's botlist. Look for a Single Player version soon.
New Jedi Outcast Mod: Gonk Postal - mscbuck @ 10:38 AM
File: Gonk Postal
Author: Nesseight
Screenshots: Screenshot 1, Screenshot 2
Description: This is a "Jedi Outcast" single player skin replacement that should give people a good laugh rather than looking at the same boring old astrodroids. Enjoy :)
New Jedi Knight Mod: SSR 4000 - mscbuck @ 10:34 AM
File: SSR 4000
Author: ID_Junkguy and ID_Matt
Screenshots: Screenshot 1, Screenshot 2
Description: SSR 4000 sniper rifle from Agent Under Fire, featuring a scope and high-powered bullets with special effects. Also includes the Q-Jet.
New Jedi Outcast Mod: Shadow Luke - mscbuck @ 10:31 AM
File: Shadow Luke
Author: JL_Qui_Gon_Jinn
Screenshots: Screenshot 1, Screenshot 2
Description: This is a skin for Jedi Outcast. It is my first skin and I have never made any skins before with any game. It's called "Shadow Luke". The skin features Luke Skywalker with a sort of a mugging mask on. Next time I'll do better.
New Jedi Outcast Mod: Rebel Pilot - mscbuck @ 10:26 AM
File: Rebel Pilot
Author: Matthew Surman
Screenshots: Screenshot 1, Screenshot 2
Description: This is a new MP skin for JKII: JO of a New Republic Pilot. Also included are red and blue versions of the skin for CTF. There is also bot support, based on the existing TIE pilot bot.
livingdeadjedi's Coming JO Levels - blujay @ 5:10 AM
Brian noticed these incredible shots from livingdeadjedi's editor's corner and sent us a note about them. Check them out!

Thursday, April 4, 2002

Multiplayer Dismemberment - Rob @ 12:14 PM
I saw this nifty pair of console commands on JKII.net while ago.

Multiplayer Dismemberment: I found a way to enable dismembering people in multiplayer. Start a server and set g_dismember to 100. 100 wont dismember players all the time, but it happens much more often. The clients also have to set cg_dismember to 1 or else they wont see it.

It works, however this is a bit inaccurate. The higher you set g_dismember the higher the actual chance of dismembering becomes. I set my g_dismember to 1000-3000, if you set it too high you get errors and the game crashes. Also, both client and server need to set cg_dismember to 1.

Well thats basically it, have fun!