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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Saturday, December 22, 2001

New JK/MotS 3do: sonyclie.zip - Brandon @ 4:56 PM
Download: sonyclie.zip
Author: compudude
View: Screenshot
Description: A Sony Clie handheld computer.

Friday, December 21, 2001

New Program: Mat16 v.6 - blujay @ 3:15 PM
BoBo Fett sent in version .6 of Mat16.

Mat16 performs these conversions:

  • Bitmap to 16-bit Mat
  • 8-Bit Mat to 16-Bit Mat
  • Mat to Bitmap
  • CMP to .ACT or .PAL

New in this version:

  • bug fix: can now read 16-bit mats from a .gob container.
  • bug fix: Multi-Celled Texture's didn't save correctly.
  • new: added a function to view your texture tiled.
  • new: full support for reading mats from MotS .goo containers
  • new: Mat16 will now try to pick the best CMP when loading/converting 8-bit mats from a container.
  • new: Can now batch convert mats in a container to BMP's.
You can download it from the Programs page.
New Textures inThe Lime Lite - blujay @ 2:45 PM
MaDaVentor has posted 62 new textures in The Lime Lite, for a total of 99. They look good, so head on over and check 'em out.
TSM Updated - blujay @ 11:51 AM
Curtis Brazzell sent word that he has updated his skin editing program, TSM, to version 1.0.8:
I have made a new version 1.0.8 that now has the feature to connect to the internet to download updates and patches. You can then use those patches from my site in conjunction with TSM... Making it possible for the users to download endless models in which to edit. The file size has not changed at all, it is still 4.03MB.
You can download it from the Programs page.

Wednesday, December 19, 2001

New MotS Multiplayer Level: Christmas Gantry Arena - Raynar @ 7:11 PM
File: Christmas Gantry Arena
Author: Brian Brecht (Snake-Eyes)
Screenshots: Screenshot 1, Screenshot 2
Description: Small - medium level, suitable for up to 8 players. This is a re-release of Gantry Arena, only this is a Christmas version, with a few Christmas MATs, and added items and other 3DOs. It's just my way of saying 'Merry Christmas' to everyone! Also, it has my updated email address in the loading screen. This is part 2 of my 'Try and Survive...' series.
Logo Time Again - blujay @ 11:38 AM
Here are some more. I've now posted or replied to all the ones I have received so far. So if I haven't posted or replied to yours, you can resend it now. Thanks.

Tuesday, December 18, 2001

I can feel the heat already... - mscbuck @ 3:37 PM
Tomorrow I am leaving for Florida, so I will not be able to post your levels until January 3. Stinks for all you people that live up north :)!!!! Just kidding. See you then!
Logos Galore - blujay @ 2:13 AM
Here are even more logos. I've now posted or replied to all the logos sent on or before the 10th. I still have 20 more to post, not counting any that haven't come in yet...of course... Well, anyway, here they are:


Keep 'em comin'!
SWOnline Posts Intro - blujay @ 12:13 AM
Juz sent us word that SWOnline has posted an introduction to Star Wars: Galaxies, which explains some of the basic facts that are known so far and some of the ideas behind the game. It's a good read, so check it out.

Monday, December 17, 2001

New Jedi Knight Multiplayer Level: Oasis Wonderland - Raynar @ 4:47 PM
File: Oasis Wonderland
Author: _S_2Xtreme
Screenshots: Screenshot 1, Screenshot 2
Description: It is winter time in Canyon Oasis, the sky is starry, the ground is snowed over. Fresh snow is streaming from the sky, the lake is frozen over and hidden sith alters have revealed themselves from cracks in the ice.
New Jedi Knight Multiplayer Level: Tranquil - Raynar @ 4:42 PM
File: Tranquil
Author: DrunkenLegend01
Screenshots: Screenshot 1, Screenshot 2
Description: A small 2-4 player level set in a small chemical plant. The level has 3 floors interconnected by anti gravity tubes and a glass window in the center of 2 of the floors. Includes a Sabers and Guns version.
New Jedi Knight Multiplayer Level: Delta Station - Raynar @ 4:39 PM
File: Delta Station
Author: WarriorElite1
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small Imperial Space station.It has a few secret areas and a few nice effects. It works best when played without any mods or patches.
New MotS Multiplayer Level: Massacre at Sulon - Raynar @ 4:37 PM
File: Massacre at Sulon
Author: Rogue15
Screenshots: Screenshot 1, Screenshot 2
Description: Shortly after Jerec's defeat, the tuskens, greedy for more territory, have sabatoged 2 of the imperials' atst's. Realizing they couldn't win the battle if they stayed and fought out in the open, the tuskens made a hasty retreat to the canyons, where they knew the terrain. In less than a day, both teams are nearly wiped out. This level is best played Stormtrooper vs. Grave Tusken to give it a better feel to the level.

Sunday, December 16, 2001

Logos! - blujay @ 5:12 PM
Finally here are some more logos. I still have more to post but it's time to eat. I'll post some more later.


Keep 'em comin'!

Friday, December 14, 2001

New Jedi Knight Multiplayer Level: Area 21 - mscbuck @ 5:17 PM
File: Area 21
Author: JeDak
Screenshots: Screenshot 1, Screenshot 2
Description: Area 21 is a multi-area multiplayer level revolving around a single room, which is the respawn point of all players. Around the walls are 20 numbered portals transporting players to different combat areas. Each area has a different theme, style, and location. There is open and closed combat areas for both sabers and guns, and small and large areas that can be played with as little as two players but are big enough for many more. There are night and day locations, town, city, sewer, subway, canyon, warehouse, ice planet and many more. There are many secrets to find as well as two hidden combat areas.
New MotS 3do: js_3do.zip - Brandon @ 2:51 PM
Download: js_3do.zip
Author: BoBo Fett
View: Screenshot
Description: The Jedi Starfighter Delta7 from Episode II: Attack of the Clones. Note: This 3do uses 100% 16-bit mats.
Logos, E-mail, and Me - blujay @ 5:54 AM
Now that I think of it, I could have titled this "Etc." for nostalgia's sake, but this will do. As you may have noticed, there haven't been any holiday logos posted, and if you've e-mailed me, I haven't replied. Well, I'm in the process of setting up a new computer, and my old one is partially disassembled. What with being sold the wrong video card, the network card's drivers being uninstallable and partially non-existant, and not having room to run both at the same time, I haven't been able to do anything online since Tuesday. I should be able to put in a working network card today, so in the next couple of days I will be catching up on e-mail and posting the logos that have come in. So keep those logos coming in, and thanks for your patience and hard work!

Thursday, December 13, 2001

JK2 Update - Brandon @ 3:01 PM
The official Jedi Knight II site has updated with the second installment of their Jedi Knotes. This one was written by Christopher Foster, the design lead for Raven Software, and talks about some of the planning that has gone into JK2 so far. Thanks to Brian, who found this on HomeLanFed.com, for giving us the heads up.

Wednesday, December 12, 2001

Submitting levels - Raynar @ 3:53 PM
When submitting a mod or level, please take the time to check that everything is included as per the submission instructions. Also check the email describing your submission for spelling errors - we cannot possibly know that you have spelled your own nickname incorrectly and fix it for you.
New MotS 3do: crimescum.zip - Brandon @ 2:42 PM
Download: crimescum.zip
Author: SuperNerd_IJ
View: Screenshot
Description: 10 new retextured enemies including 2 Grans, an Ithorian, an Aqualish, a Rodian, a Wookie, 3 men and a woman.

Tuesday, December 11, 2001

New Jedi Knight Mod: Very Elite Soldier - Raynar @ 9:29 PM
File: Very Elite Soldier
Author: SuperHuman_Tien
Screenshots: Screenshot 1, Screenshot 2
Description: The complete version of Very Elite Soldier. All the weapons are different, some of which have blasts that I created. Also the blasts I created have been made to be transparent which I think makes it look more unique. Skins, sound, and a saber I made also.[Edit: author's name changed by request]

Monday, December 10, 2001

Getting Some Game Industry Action - Kedri @ 5:25 PM
Earlier today CG Online published the first in a series of articles by Raven's Kenn Hoekstra on how to get your foot in the game industry door. Here's a snippet:
I can't tell you how many times this question has crossed my desk in the five years I've been at Raven Software. It's a good question, but how do you answer it? Every game developer has a different story, and I have yet to find two that are exactly alike. About the only thing that ties them all together is an overwhelming desire to play and make games and a certain degree of good old-fashioned luck.
This was a hot topic on our message board recently, so I'm sure a lot of you will get some use out of Kenn's write-up. Many thanks to Brian and Blue's News for the heads-up on the story.

Sunday, December 9, 2001

Nostalgia Strikes Back! - Juztyn @ 11:07 PM
I recently noticed a post on the Discussion Forum inquiring to the whereabouts of the ancient Massassi Wars parody. For those of you who don't know what it is, or can't remember, it's a trilogy-parody of Star Wars, using regular posters from the Massassi.net and CommandChamber.net forums in the roles of Darth Vader, Luke Skywalker, and so-on. Personally, I think it's hilarious, and I thought I'd re-post the links for people who missed them the first time around. So check out Massassi Wars: A New Hope, Massassi Wars: Massassi Strikes Back and Massassi Wars: Return of the JED on the CommandChamber.net forums. Big thanks to CookedHaggis and AKPiggott, the bad-boy authors of this great series.
Don't Worry. - mscbuck @ 6:39 PM
You probably noticed that the Very Elite Soldiers 2.1 Mod has been deleted. Don't worry. He accidentally used some mats from another mod without the author's permission, so he will quickly remake the skin with new mats. The edited mod will be up as soon as possible.
New Jedi Knight Single Player Level: Life of a Merchant - mscbuck @ 4:22 PM
File: Life of a Merchant
Author: Wolfy
Screenshots: Screenshot 1, Screenshot 2
Description: You are a merchant trapped on this backwater planet by unpaid traffic tickets. You must now take on various tasks - everything from hits to burglary - and earn enough money to get yourself off this planet and back to civilization.