BTW: Massassi is the best web site in the history of the universe! - Otterbine
June 11, 2000
New COG: SpawnSound -
sent in another COG script
yesterday, one that will trigger a sound event when a player re-spawns. For use only in Jedi Knight. Thanks to Sven for his submission!
New Jedi Knight Multiplayer Level: Mewtwo Trilogy S.E. -
File: Mewtwo Trilogy S.E.Author: jedilord120Screenshots: Screenshot 1
, Screenshot 2Description: This is a level pack made from Creation of Mewtwo, Battle of the Clones, and New Island's War. I was going to release this after I made it but someone wanted me to let them use it for their mod so I thought I would release it now because I haven't seen the mod yet.
New Tutorial @ Millennium -
Tutorials are popping out like hotcakes over at Millennium
, one of our hosted sites. This is the fourth of the Sniper tutorials, and is entitled, "How to Implement Sniping"
. These sniper tutorials are all based off of what Hideki has learned from creating his killer mod, Sniper Arena. Judging from some of the great stuff in Sniper Arena, I'd bet that these tutorials are hot stuff, so I would suggest paying Millennium
a well-deserved visit.
New MotS Multiplayer Level: Venture to the Sith -
File: Venture to the SithAuthor: Gelatinous DroolScreenshots: Screenshot 1
, Screenshot 2Description: Three medium-sized deathmatch levels: Desolate Ruins,
Stronghold Depot, and Sith Sanctuary. One is modified from the Stronghold level from MotS. Each level contains a full arsenal of weapons and power-ups.
Emperor Skin Updated -
sent in an updated version of his Emperor skin mod
, which was posted here last week. The revision fixes some colormap problems which were popping up, and he blended the face texture in a bit more. He also provided a new pair of screenshots
of the skin. The update replaces the current file.
New Jedi Knight Mod: Marine Suit v2.0 -
File: Marine Suit v2.0Author: PaladinScreenshots: Screenshot 1
, Screenshot 2Description: This is a newer version of my self-acclaimed Marine Suit. New features include: "Gun Selected" text, new IR goggles that talk to you, a new pulse
rifle, a pistol with a helmet laser addition, and a Tesla gun (shock cannon and a new field light sound). We suggest that you use this mod in Single Player missions only because the Pulse rifle is far too good for multiplayer. So have fun and enjoy! Oh, and by the way, the skin and menu text are still the same.
E-mail me your comments!
New Jedi Knight Multiplayer Level: Jedi's Canyon -
File: Jedi's CanyonAuthor: Jorgen HallScreenshots: Screenshot 1
, Screenshot 2Description: A multiplayer level for 1-4 players up in the air. Do not think this is an another version of Valley of the Jedi Tower. The concussion rifle in the middle will make everything very funny. With the exception of the concussion rifle, this is pretty much a sabers level. Made for fast games.
New Jedi Knight Mod: Flashsabers v1.0 -
File: Flashsabers v1.0Author: Deathbane27Screenshots: Screenshot 1
, Screenshot 2Description: Flashsabers is the first saberglow mod (a mod that puts a translucent glow on the lightsaber) that does not require a 3D accelerator card. It does so by flashing between a "core" mat and a "glow" mat, hence the name. This version includes the Green, Yellow, Orange, Red, Black/White, Purple, and Blue sabers. You also have an option of a black "Sith" or white "Jedi" core. (Note: The glow flashes faster than it appears in the screenshots. Flashes are once per frame, unless your framerate is higher than you monitor's refresh rate.)
June 10, 2000
Another Bug Squashed -
Don't know if anyone cares, but when we edited an entry for a level, the download counter would get reset. That bug has now been fixed, sorry to any level authors that were affected.
MPG Updates -
Looking for some live JK action? Be sure to keep up with the happenings over at the Massassi Players Group
. There have been a couple of levels added lately, so be sure to download them and start a game
Levels + Misc Info -
Alright, I updated the levels script to start outputting the "recent levels" list on the main page. As you can see, some of the levels listed there aren't the most recent. Due to a bug in the script, the "date added" time was being updated each time a level entry was edited. This has been fixed, so as more levels are added, that list will correct itself.
Jedi Josh also brought to my attention the fact that the "last updated" line at the top wasn't correct anymore. That has also been fixed. Any other problems, please let me know.
New Jedi Knight Mod Review: Guyver Attack TC -
June 9, 2000
Vampire In Stores -
Non-JK, but good news nonetheless. In case you don't know the story, after Jedi Knight was released, a bunch of LEC employees left and started their own companies (some are at Nihilistic Software
and some are at Infinite Machine
). Anyway, Nihilistic has just released their first game, Vampire: The Masquerade - Redemption. It's a killer 3D role-playing game. I received my pre-order copy yesterday, and I must say, this game is amazing. Word is that it's selling like hotcakes, so if you are going to buy it, be sure to call your local software store before you make the trip.
For all the latest news and information, be sure to stop by my other
Dorkfiles Opens TC/Mod Library -
has opened their TC/Mod Library, where they catalog all the current TC's and mods in progress for JK and MotS and provide status information and an interest poll. So far it's looking great, so go have a look.
June 8, 2000
New COG: Energy Ribbon -
sent in a COG script
that takes the standard lightning event and extends it with some customizable variables like pulserate and sound. Some spiffy applications pop into my head with this one. It'll work in SP, MP and CTF, but only in Jedi Knight. Thanks to Sven for his submission.
New Jedi Knight Mod: Guyver Attack TC -
File: Guyver Attack TCAuthor: Guyver 1Screenshots: Screenshot 1
, Screenshot 2Description: Ever seen or heard of the Guyver anime? Ever wanted to play as him? Well, now is your chance. In this mod you are able to use all the weapons Guyver uses. Even for gamers that don't know of Guyver this mod is worth a download. It has many new weapons, force powers, and items. Enjoy.
New Jedi Knight Mod: Darth Yun -
File: Darth YunAuthor: SeijinScreenshots: Screenshot 1
, Screenshot 2Description: This Darth Yun skin includes a Double-Bladed black Sith Lightsaber and a grappling hook. Darth Yun is also able to flip and amputate the heads of stormtroopers. Last, but not least, you are able to
change from regular Darth Yun to a Darth Yun in Sith Robes.
New Jedi Knight Multiplayer Level: Lost Base -
File: Lost BaseAuthor: MW_BountyHunterScreenshots: Screenshot 1
, Screenshot 2Description: This is a large level set on a base over a volcano, with three bridges going over the lava. This level is great for NF or FF sabers, 2-4 players. It also has many underground pathways. Having three briges going over the lava at three different heights and angles
is a fun scenario for saber-dueling; falling down is a constant risk. A challenge all around.
New Jedi Knight Multiplayer Level: Ancient Sith Arena -
File: Ancient Sith ArenaAuthor: RSW_CrimsonTideScreenshots: Screenshot 1
, Screenshot 2Description: A small multiplayer level based upon the stories of the ancient Sith race that dwelt on Ziost. It is meant for lightsaber duels, but is full of guns for the gunning type. Enjoy.
New Jedi Knight Multiplayer Level: Sniper Fort -
File: Sniper FortAuthor: Rjmig88Screenshots: Screenshot 1
, Screenshot 2Description: A fort that is controlled by snipers. Fast, furious gameplay in this level. Enjoy...
Improved Saber Colors... Improved -
There was a major error with the Improved Saber Colours
JK Mod. Essentially, the sabers were placed in the 3DO/MAT section instead of the MAT/ section, doing nothing to improve the sabers. Jkguy_009
has sent in an updated version of the mod, assuring everyone that this one does indeed work. The update replaces the current file.
New Jedi Knight Multiplayer Level Review: The Temple of the Fire Rain -
Zoom Scope Tutorial at Millennium -
Hideki has posted a new tutorial on Millennium
showing you how to create a zoom scope for use in your mods. So, all you mod makers, be sure to check it out!